About Bravest New World
From Factorio Mod PortalRTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Complete rewrite of Brave New World by candidae and Sladki.
Updating to 5.2.0
Due to changed save migration method, any saves done with the mod before 5.2.0 must be first saved in the version 5.1.3 before the save can be used in any newer versions. If you have updated your mods regularly, you should not need to perform any of these steps
- Download it here
- Open your mod folder (Where do I find my mod folder?)
- Delete any other
bravest-new-worldmod versions - Save the mod zip file there
- You should see
bravest-new-world_5.1.3.zipin your mods directory - Start the game
- Load your save
- Save again
- Update mods via in-game mod manager and continue as normal
Robot Start
Brave New World is a RTS-like scenario, where the player character is removed, and all construction must be done by construction bots. You start with a roboport, a radar, a few logistic chests, some solar panels and some few items.
Thanks
Many thanks to candidae and Sladki for creating and maintaining this awesome mod through Factorio 1.1.
Looking for testers
There should be nothing preventing you from finishing the game, but I want to be able to provide stronger guarantees.
Usage
To start a new game with this scenario, go to Play -> Scenarios -> Brave New World. There's no predefined map for this scenario so you'll have to generate a new map after selecting the scenario. If you're new to the scenario it's recommended to use the default preset for the map generator.
Features
- Space Age support.
- No hand crafting.
- No manual mining.
- Remote colonization of other planets.
- Exploration is restricted to radars and spidertrons.
- You may not carry any items.
- If the starting roboport is destroyed, before researching the tank, you lose the game.
- Three oil wells are guaranteed to be near your starting location, but other resources must be provided by the map generator.
- Your engineer gets teleported to a separate surface (a bare bones control room), so you cannot use him. All interactions are done through remote view.
- Click the control room rocket silo, if you get stuck
Tips
- The solar panels you start with is barely enough to keep your initial roboport and radar online through the night, and running out of power in this scenario is not recommended. Increasing your electricity production should be your first goal.
- You don't start with any defenses, and without this, even the smallest biters can cause serious havoc.
- Producing more roboports should be high priority. This makes it easier to expand your factory.
Other mods that enhance the RTS aspect of this scenario
- RobotArmy by kyranzor adds assault robots which ease fighting enemy forces.
- Light Artillery by kizrak enables a way to deal with biter nests from afar in the early game with extremely long-range, but fairly weak artillery.
- Earendel made several AAI mods that adds assault vehicles and more, similar to RobotArmy, but more complex.
- There are numerous mods for adding equipment grids to vehicles, such as Vehicle Grid by Optera.
Multiplayer
Brave New World should work in multiplayer games. Multiple forces are supported and can be created through mods or console commands. Multiplayer compatibility was barely tested and I would appreciate any feedback to iron out bugs.
Issues
- (Multiplayer) The intro cutscene plays for player 1 only, other players might interfere and break it
- Losing a planet to the enemies might be losing it permanently (unless you have orbital bombardment)
- Crash when modded items get removed from the save during landing sequence
- Landing GUI does not show item quality
- Landing GUI does not show which items are missing in the blueprint
- Landing GUI does not support blueprint orientation (only the default orientation)
- Landing GUI does not check surface build conditions
- Landing GUI does not check whether you have heat source on cold planets (Aquilo)
Mod compatibility
- Only tested with Any Planet Start by _CodeGreen. It works, but there is no guarantee that you can reach all resources required to progress
- Mods that don't mess with game startup should generally be fine (such as mods that add machines/belts/enemies)
- Any planet mod that doesn't put emphasis on starting area should be fine (Like lightning attractor on Fulgora's starting island)
- Reports on any incompatibilities will be very much appreciated
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
Bravest New World on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 5.2.1, released 2025-11-21
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 5.2.1 | 2025-11-21 | 2.0 | n/a |
| 5.2.0 | 2025-11-14 | 2.0 | n/a |
| 5.1.3 | 2025-11-04 | 2.0 | n/a |
| 5.1.2 | 2025-11-02 | 2.0 | n/a |
| 5.1.1 | 2025-11-01 | 2.0 | n/a |
| 5.1.0 | 2025-10-30 | 2.0 | n/a |
Dependencies
- Incompatible with: Braver_New_World (factorio_portal, not in our catalogue)
- Incompatible with: Brave New World
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Bravest New World on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportFactorio Mod Portal lists Bravest New World as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorTBC_x, as published on Factorio Mod Portal
- ✓LicenseMITFree

