Source-checkedTechnology & automation

Canals

by citizenslave · for Factorio

Recreation of the canals mod allowing placeable water, but only adjacent to existing water and at significant expense. This is not intended to create a moat around your base, but to facilitate aesthetic placement of water pumps for factory builds.

998Downloads
6 yr agoLast updated
MITLicense
1.1Latest game version

About Canals

From Factorio Mod Portal

Recreation of the canals mod allowing placeable water, but only adjacent to existing water and at significant expense. This is not intended to create a moat around your base, but to facilitate aesthetic placement of water pumps for factory builds.

Stealing heavily from the Waterfill and old Canal mod, I've made Waterfill a little less OP. It's not (as) feasible to build a massive moat around your base anymore thanks to some of the changes I've made. First off, the recipe is much more expensive, requiring concrete, explosives, and pipes in addition to water. The technology research is also more expensive, requiring blue science packs and more of them after unlocking concrete and explosives. The crucial change is that any attempts to use waterfill without it being placed adjacent to existing water tiles will cause your waterfill to "evaporate", costing you the items without placing your water. Waterfill also cannot be placed by robots or included in blueprints, and the stack size is limited. It is exclusively intended to allow for neater, more aesthetic water pump placement for builds that require water, not to isolate your base or biters from each other as an OP defensive measure. You will still be able to practically severe an isthmus, but anything larger should be fairly impractical.

It's my first modding attempt, so I apologize if I stepped on any toes or if there are any bugs.

FAQ

Why is {something} broken?

Because this is my first mod ever and I'm sloppy. Post to the discussion and I'll try to fix it. Alternatively, if you don't like how something works, unzip the mod and change it. That's what I did.

Where did my item go?

Did you try to place waterfill on an isolated tile without any other water nearby? Then your item evaporated. The real whole purpose of my completely stealing and rewriting the Waterfill mod by untraceablesmurf was to prevent you from doing that like Cox's CanalBuilder mod did (does?) even though that mod hasn't been updated for 1.1 and isn't supported anymore.

Why is it so expensive?

If you want to spam water all over your map and use it to build moats around biters and drown your enemies, this isn't the mod for you. It's supposed to be expensive, inconvenient, and annoying to do more than add a few tiles of water near where there was water already to make your builds look pretty. If you want to pipe water into an assembly machine for a stack of 200 waterfill items in less than five minutes that you can place anywhere you want for the low investment of a few green science packs, get Waterfill from untraceablesmurf. I stole most of my code from that mod anyway.

Why is it still so cheap?

Wow, ok, not an invalid question considering that you could still pretty quickly and easily create an island for yourself with no biters if that's how you wanted to spend a few hours of gameplay. Post what you think would be an appropriate cost and I'll look into making a setting that makes waterfill even less practical. I don't know what I'm doing yet though so "settings" are a little outside my wheelhouse at this point. Also see question #1 and do it your own self.

I want my item back!

Admittedly I came up with the "evaporation" excuse because I couldn't figure out yet how to interrupt the tile placement so you didn't technically already place your item as a tile and then I programmatically removed it anyway. I think I know how I can do that and make the evaporation thing a setting. Future version, or question #1.

Highlights

From source data

Game versions

Built for Factorio 1.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Canals on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.0.5, released 2020-12-24

Recent builds

BuildReleasedGame versionsLoaders
0.0.52020-12-241.1n/a
0.0.42020-12-241.1n/a
0.0.32020-12-241.1n/a
0.0.22020-12-231.1n/a
0.0.12020-12-231.1n/a

Run Canals on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Canals as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
1.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorcitizenslave, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Canals, answered

Generated from the mod’s own source data.

Do my players need to install Canals?

Factorio Mod Portal lists Canals as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Canals is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Canals on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Canals in one click.