Source-checkedCreatures & NPCs

Alexx's Colossal Enemies Mod

by alexx110550 · for Factorio

Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics

633Downloads
20d agoLast updated
MITLicense
2.1Latest game version

About Alexx's Colossal Enemies Mod

From Factorio Mod Portal

Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics

Colossal Enemies adds 2 further tiers of Biters and 2 tiers of Pentapods on top of behemoth. Vanilla+ in mind

Integrated with Armored Biters, Explosive Biters, Toxic Biters, Frost Biters, Behemoth Enemies (Behemoth Pentapods and Demolishers) includes EN,DE,RU,CN locales

IMPORTANT BEHEMOTH ENEMIES IS ONLY OPTIONAL FOR NON-SPACE-AGE GAMES, so the loading will throw an error if this condition is not met. This is done to allow people without space-age to play this mod.

Recent Changes: -fixed pentapod shells and other entities not having proper names -patched 2.1 bug with explosive biters -made compatible with non-sa builds -Added compatibility with frost biters and toxic biters -Made snapper/explosive biter colours more pastel

  • rebalanced resistances to be a bit weaker in worms and snappers as a result of playtesting - lmk if its still cooked

if the gargantuan pentapod throws a game crash, (game engine limits) updating the mod should fix it

  • patched pentapod crash
  • patched worms not spawning
  • fixed snapper nomenclature

##Technical Overview

  • Colossal: appears from 0.97 evolution.
  • Gargantuan: appears from 0.995 evolution.

Standard Nauvis enemies

| Enemy | Health | Attack value | Damage type | Range | Cooldown | |---|---:|---:|---|---:|---:| | Colossal Biter | 12,000 | 180 | Physical | 1.5 | 55 ticks | | Gargantuan Biter | 96,000 | 360 | Physical | 1.5 | 60 ticks | | Colossal Spitter | 6,000 | 100 attack modifier | Acid stream | 19 | 90 ticks | | Gargantuan Spitter | 48,000 | 180 attack modifier | Acid stream | 23 | 85 ticks | | Colossal Worm | 12,000 | 192 attack modifier | Acid stream | 60 | 4 ticks | | Gargantuan Worm | 96,000 | 384 attack modifier | Acid stream | 72 | 4 ticks |

Space Age Pentapods

| Enemy | Health | Attack damage | Damage type | Range | Cooldown | |---|---:|---:|---|---:|---:| | Colossal Wriggler | 1,600 | 36 physical + 36 poison | Physical/poison | 2.7 | 26 ticks | | Gargantuan Wriggler | 6,400 | 72 physical + 72 poison | Physical/poison | 4.05 | 26 ticks | | Colossal Strafer | 9,600 | 576 in radius 1 | Explosion | 34 | 120 ticks | | Gargantuan Strafer | 38,400 | 1,152 in radius 1 | Explosion | 40 | 120 ticks | | Colossal Stomper | 65,000 | 560 per stomp | Impact | Radius 10.8 | Footfall-based | | Gargantuan Stomper | 260,000 | 1,120 per stomp | Impact | Radius 16.2 | Every footfall |

Stompers also possess acid-stream attacks:

| Enemy | Acid modifier | Attack range | Minimum distance | Cooldown | |---|---:|---:|---:|---:| | Colossal Stomper | 6.4 | 15.6 | 9.6 | 60 ticks | | Gargantuan Stomper | 12.8 | 23.4 | 14.4 | 60 ticks |

Suggestions and new ideas are always welcome

todo: -nerf speeds of larger enemies -fix spawning of some toxic enemies/ ppds

  • fix ppd shell drop

FAQ

Q: Why does the gargantuan pentapod walk a little weird? A: Trickery - Factorio game engine doesn't handle big spider entities past a certain point

Highlights

From source data

Game versions

Built for Factorio 2.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Alexx's Colossal Enemies Mod on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.8.7, released 2026-10-15

Recent builds

BuildReleasedGame versionsLoaders
1.8.72026-10-152.1n/a
1.8.62026-09-302.0n/a
1.8.52026-09-072.1n/a
1.8.42026-09-072.0n/a
1.8.22026-09-062.0n/a
1.8.12026-09-032.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Alexx's Colossal Enemies Mod on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Factorio Mod Portal lists Alexx's Colossal Enemies Mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-16Open ↗
  • ✓Authoralexx110550, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Alexx's Colossal Enemies Mod , answered

Generated from the mod’s own source data.

Do my players need to install Alexx's Colossal Enemies Mod ?

Factorio Mod Portal lists Alexx's Colossal Enemies Mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Alexx's Colossal Enemies Mod is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Alexx's Colossal Enemies Mod on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Alexx's Colossal Enemies Mod in one click.