About Alexx's Colossal Enemies Mod
From Factorio Mod PortalAdds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics
Colossal Enemies adds 2 further tiers of Biters and 2 tiers of Pentapods on top of behemoth. Vanilla+ in mind
Integrated with Armored Biters, Explosive Biters, Toxic Biters, Frost Biters, Behemoth Enemies (Behemoth Pentapods and Demolishers) includes EN,DE,RU,CN locales
IMPORTANT BEHEMOTH ENEMIES IS ONLY OPTIONAL FOR NON-SPACE-AGE GAMES, so the loading will throw an error if this condition is not met. This is done to allow people without space-age to play this mod.
Recent Changes: -fixed pentapod shells and other entities not having proper names -patched 2.1 bug with explosive biters -made compatible with non-sa builds -Added compatibility with frost biters and toxic biters -Made snapper/explosive biter colours more pastel
- rebalanced resistances to be a bit weaker in worms and snappers as a result of playtesting - lmk if its still cooked
if the gargantuan pentapod throws a game crash, (game engine limits) updating the mod should fix it
- patched pentapod crash
- patched worms not spawning
- fixed snapper nomenclature
##Technical Overview
- Colossal: appears from
0.97evolution. - Gargantuan: appears from
0.995evolution.
Standard Nauvis enemies
| Enemy | Health | Attack value | Damage type | Range | Cooldown | |---|---:|---:|---|---:|---:| | Colossal Biter | 12,000 | 180 | Physical | 1.5 | 55 ticks | | Gargantuan Biter | 96,000 | 360 | Physical | 1.5 | 60 ticks | | Colossal Spitter | 6,000 | 100 attack modifier | Acid stream | 19 | 90 ticks | | Gargantuan Spitter | 48,000 | 180 attack modifier | Acid stream | 23 | 85 ticks | | Colossal Worm | 12,000 | 192 attack modifier | Acid stream | 60 | 4 ticks | | Gargantuan Worm | 96,000 | 384 attack modifier | Acid stream | 72 | 4 ticks |
Space Age Pentapods
| Enemy | Health | Attack damage | Damage type | Range | Cooldown | |---|---:|---:|---|---:|---:| | Colossal Wriggler | 1,600 | 36 physical + 36 poison | Physical/poison | 2.7 | 26 ticks | | Gargantuan Wriggler | 6,400 | 72 physical + 72 poison | Physical/poison | 4.05 | 26 ticks | | Colossal Strafer | 9,600 | 576 in radius 1 | Explosion | 34 | 120 ticks | | Gargantuan Strafer | 38,400 | 1,152 in radius 1 | Explosion | 40 | 120 ticks | | Colossal Stomper | 65,000 | 560 per stomp | Impact | Radius 10.8 | Footfall-based | | Gargantuan Stomper | 260,000 | 1,120 per stomp | Impact | Radius 16.2 | Every footfall |
Stompers also possess acid-stream attacks:
| Enemy | Acid modifier | Attack range | Minimum distance | Cooldown | |---|---:|---:|---:|---:| | Colossal Stomper | 6.4 | 15.6 | 9.6 | 60 ticks | | Gargantuan Stomper | 12.8 | 23.4 | 14.4 | 60 ticks |
Suggestions and new ideas are always welcome
todo: -nerf speeds of larger enemies -fix spawning of some toxic enemies/ ppds
- fix ppd shell drop
FAQ
Q: Why does the gargantuan pentapod walk a little weird? A: Trickery - Factorio game engine doesn't handle big spider entities past a certain point
Highlights
From source dataGame versions
Built for Factorio 2.1.
Footprint
Rated a light load on a server.
License
Published under MIT.
Alexx's Colossal Enemies Mod on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.8.7, released 2026-10-15
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.8.7 | 2026-10-15 | 2.1 | n/a |
| 1.8.6 | 2026-09-30 | 2.0 | n/a |
| 1.8.5 | 2026-09-07 | 2.1 | n/a |
| 1.8.4 | 2026-09-07 | 2.0 | n/a |
| 1.8.2 | 2026-09-06 | 2.0 | n/a |
| 1.8.1 | 2026-09-03 | 2.1 | n/a |
Dependencies
- Optional: Behemoth Enemies Mod
- Optional: [reserved]
- Optional: ArmouredBiters - 2.1 update
- Optional: Explosive Biters
- Optional: Toxic Biters
- Optional: Frost Biters
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Alexx's Colossal Enemies Mod on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Alexx's Colossal Enemies Mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.1
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-16Open ↗
- ✓Authoralexx110550, as published on Factorio Mod Portal
- ✓LicenseMITFree

