About Custom Spawn Rates
From Factorio Mod PortalPer-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely. Rates are relative shares of that nest's spawns, normalised across its units at every evolution level — same semantics as vanilla result_units.
Custom Spawn Rates
Standalone Factorio (2.0) mod: per-nest control over enemy spawn composition via startup map settings. Every well-known vanilla / Space Age nest gets its own startup setting — biter-spawner, spitter-spawner, egg-raft, small-egg-raft — plus one free-form setting that reaches any nest added by other mods (e.g. Colossal Enemies).
> Factorio's settings stage cannot read data.raw, so spawners cannot be > enumerated dynamically at setting-generation time; hence the hardcoded list > plus the free-form escape hatch.
Syntax
Each spawner's startup setting holds semicolon-separated entries:
<unit-name> <evo=rate,evo=rate,...> add or override the unit's rates
-<unit-name> remove the unit from this nest
The rate is the unit's share of that nest's spawns at a given evolution factor (result_units semantics): shares interpolate linearly between pairs and are normalised across all of the nest's units at every evolution level, so they behave as percentages of total spawns. The rate stays 0 below the first pair's evolution factor — 0.35=0.01 alone delays the unit until evo 0.35, no leading 0=0 pair needed.
Examples:
small-stomper-pentapod 0.35=0.01 stomper pentapods from evo 0.35 at ~1%
medium-biter 0.2=0.00,0.6=0.40 override vanilla medium-biter rates
-small-biter;big-spitter 1=0.10 no small-biters, big-spitters at 10%
Leave a spawner's setting blank to leave it untouched. The same syntax documentation ships in-game as the setting tooltips.
Other (modded) nests
The "Custom spawn rates: other nests" setting uses section syntax — a <spawner-name>: header followed by semicolon-separated entries:
some-modded-spawner: tiny-critter 0.5=0.02; -small-critter
another-modded-spawner: -mini-boss
Entries follow exactly the same syntax as above; absent spawners are skipped with a log message.
Behaviour notes
- Adding a unit that no installed mod defines fails map load with an
engine error naming the spawner (assignID: entity with name '...' does not exist) — deliberate: typos must surface, not vanish. Fix the value via save-select → Mod settings, then restart the map.
- Malformed entries (no rate table, evo > 1) are logged and skipped; one
bad entry never blocks the others or map loading.
- Settings exist only for well-known spawners. Values configured for
since-removed mods' spawners are ignored gracefully (with a log message), and modded nests are covered by the free-form setting instead.
- Changes apply on map load / startup-setting change, like any startup setting.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 12d ago.
Custom Spawn Rates on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.3, released 2026-10-23
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.3 | 2026-10-23 | 2.1 | n/a |
| 0.1.2 | 2026-09-23 | 2.0 | n/a |
| 0.1.1 | 2026-09-08 | 2.0 | n/a |
| 0.1.0 | 2026-08-24 | 2.0 | n/a |
Run Custom Spawn Rates on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Custom Spawn Rates as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-24Open ↗
- ✓Authormorganc, as published on Factorio Mod Portal
- ✓LicenseMITFree
