About Demolisher Rework
From Factorio Mod PortalSmaller territories, three-phase repopulation (cooling/contested/migration), yellow minimap overlay, build-trigger enrage. Fully configurable.
Demolisher Rework
Loaded Space Age, saw the demolishers only to be disappointed by how they are a simple one hit wonder and forgettable? Demolisher Rework is for you. It overhauls demolisher behaviour on Vulcanus with a three-phase repopulation system, a minimap overlay for contested territories, and a build-trigger enrage mechanic. Everything is configurable in Mod Settings.
Territory states
- Occupied (red) - a demolisher lives here, vanilla behaviour
- Contested (yellow hazard stripes) - empty territory waiting for repopulation, shown on the minimap
- Free - empty with no occupied neighbours, no overlay
Three-phase repopulation
When a resident demolisher dies, the territory does not repopulate instantly:
- Cooling - a grace period where nothing happens and no overlay appears. Gives players breathing room to work in the area without immediately triggering a counter-attack.
- Contested - the territory enters the migration queue and the yellow hazard-stripe overlay appears on the minimap.
- Migration - a demolisher from a neighbouring occupied territory clones itself and walks toward the contested territory centre. The overlay persists until it arrives. Kill the migrant to prevent recapture attempt.
Build trigger
Placing any structure inside an occupied demolisher territory immediately enrages the resident demolisher.
What you can configure
Runtime settings (changeable mid-save):
- Grace period before a territory becomes contested (default 5 min)
- Migration delay before a migrant is dispatched (default 10 min)
- Minimum interval between successive dispatches (default 5 min)
- Migration chance per cycle, if you want some territories to never repopulate (default 100%)
Startup settings:
- Territory radius per demolisher (default 2 chunks, vanilla is 4)
- Enrage duration (default 60 s, vanilla is 30 s)
- HP multiplier for each tier separately - small, medium, and big (default 1.5x each)
Requires Space Age.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 5 mo ago.
Demolisher Rework on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.2, released 2026-05-29
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.2 | 2026-05-29 | 2.0 | n/a |
| 0.2.1 | 2026-05-29 | 2.0 | n/a |
| 0.2.0 | 2026-05-29 | 2.0 | n/a |
Dependencies
- Required: [reserved]
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Demolisher Rework on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Runs on your server
From source side supportFactorio Mod Portal lists Demolisher Rework as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorLarmantine, as published on Factorio Mod Portal
- ✓LicenseMITFree

