About Fill4Me Continued
From Factorio Mod PortalAutomatically inserts fuel and/or ammunition into entities when you place them. Can also auto-fill entities around you from your inventory with a hot key or button press. A Factorio 2.1 enhancement of Fill4Me by Kovus (https://gitlab.com/FishBus/Fill4Me), re-extra-fixed by ThandirBH. Replaces Fill4Me: don't run both.
This is an update and fix to Kovus' Fill4Me mod (https://mods.factorio.com/mod/Fill4Me)
New features added:
- Dialog box to determine percent or count
- Can exclude certain fuels or ammo types
- Button and Hotkey (Shift-Y) to auto fill everything within 15 tiles. (Uses logic to spread items out if you don't have enough.)
----Copied from the original:--- Fill4Me
Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is a replacement for AutoFill. It will attempt to put the best quality ammunition or fuel you have in your inventory into the entity, with certain limits on quantities.
Fill4Me is ready to work with other mods, and automatically determines at load time what the best ammunition & fuels are for entities. It will re-evaluate these decisions when new mods are loaded or mods are unloaded, ensuring that you put the best ammunition or fuels you have on-hand into your entities, including custom fuels and ammunition. Entities which have multiple ammunition types will have some of each type loaded into them.
Just in case you missed that: Fill4Me will work with any ammunition or fuel that can be inserted into any entity from any mod, and will accommodate mod changes between save/load. New commands
Fill4Me does not have much of a GUI at current, as there's not much of a need for one. There is a tool button (top-left)[actually bottom on your toolbar] which enable/disables Fill4Me at current.
/f4m.toggle - Enable/Disabled Fill4Me. /f4m.max_percent - Sets the maximum percent of an on-hand resource to place into an entity. (Default 12%)
Known issues
Fill4Me is unable (due to a lack of data in Factorio) to properly prioritize ammunition which utilize smoke or cloud-style effects, such a poison clouds, acid clouds, etc. In these cases it attempts to evaluate them via a secondary method, but it is just guessing.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 2d ago.
Fill4Me Continued on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.0, released 2026-11-02
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.0 | 2026-11-02 | 2.1 | n/a |
| 1.2.1 | 2026-10-26 | 2.1 | n/a |
| 1.2.0 | 2026-10-26 | 2.1 | n/a |
| 1.1.2 | 2026-10-26 | 2.1 | n/a |
| 1.1.1 | 2026-10-25 | 2.1 | n/a |
Dependencies
- Incompatible with: Fill4Me
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Fill4Me Continued on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportFactorio Mod Portal lists Fill4Me Continued as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorThandirBH, as published on Factorio Mod Portal
- ✓LicenseMITFree

