Source-checkedVehicles & ships

Fluid Trains Continued (2.0 + SE)

by Ramasees · for Factorio

Framework allowing locomotives to run on fluid fuel, pumped directly into the locomotive. Continuation of fluidTrains by ksmonkey123 (MIT), with lineage credit to evildogbot100, FuryOfTheStars and archiehalliwell. Adds no locomotives itself; content mods register via the fluidTrains_hook remote interface.

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4 mo agoLast updated
MITLicense
Factorio Mod PortalSource

About Fluid Trains Continued (2.0 + SE)

From Factorio Mod Portal

Framework allowing locomotives to run on fluid fuel, pumped directly into the locomotive. Continuation of fluidTrains by ksmonkey123 (MIT), with lineage credit to evildogbot100, FuryOfTheStars and archiehalliwell. Adds no locomotives itself; content mods register via the fluidTrains_hook remote interface.

Fluid Trains Continued (2.0 + SE)

A framework that lets locomotives run on fluid fuel, pumped directly into the locomotive — no barrels, no items, just a pump next to a stopped train. This mod adds no locomotives itself; content mods register their locomotives and fluids through its remote API.

This is a Factorio 2.0 continuation of fluidTrains by ksmonkey123 (MIT, archived), which fifteen mods built on in 1.1. The remote interface is unchanged, so ports of those mods keep working with the same calls.

Part of the same "Continued" family as Realistic Electric Trains Continued (2.0 + SE) and Diesel Locomotive Continued (2.0 + SE).

How it works

Stop a registered locomotive next to a pump carrying a registered fuel fluid. A connector arm deploys from the pump onto the locomotive (new in this continuation — arms deploy, clamp, and retract like fluid wagon connections, and the train waits for the arms to stow before departing). Fluid pumped in becomes fuel; fuel value, acceleration and top speed come from the fluid the content mod registered.

The tender system (optional, per-mod) lets a locomotive draw fluid from an adjacent fluid wagon while driving — built for steam locomotives with water tenders.

For mod authors

Data stage — generate proxy tank prototypes for your tank size:

local tankApi = require("__Fluid_Trains_Continued__/api/data") tankApi.generateTank(1500)

Control stage — register on init and configuration change:

remote.call("fluidTrains_hook", "addLocomotive", "my-locomotive", 1500) remote.call("fluidTrains_hook", "addFluid", "my-fuel-category", "my-fluid", {{item = "my-hidden-fuel-item", temp = 15, multiplier = 1}})

The hidden fuel item carries the fuel stats; one item represents multiplier units of fluid at or above temp.

Commands

  • /fluidTrains-dump — print the registered locomotive/fluid configuration
  • /fluidTrains-probe — hover a locomotive: full pump-connectivity diagnostic
  • /fluidTrains-refresh — force a reconnection check for the hovered locomotive
  • /fluidTrains-cleanup — remove orphaned invisible proxy tanks

Compatibility

Verified working alongside Space Exploration, Combat Mechanics Overhaul, and Realistic Electric Trains Continued 2 — no compatibility patches required. Report anything odd in the Discussion tab.

A Note on How This Was Made

This port was assembled with the assistance of Claude (Anthropic AI, Sonnet and Opus models). The author (Ramasees) provided in-game testing, debugging feedback, and design direction throughout; Claude carried out the majority of the Lua porting and implementation work through iterative dialogue.

Credits

Continuation of fluidTrains by ksmonkey123 (MIT). Lineage: evildogbot100 (Diesel-Locomotive), FuryOfTheStars, archiehalliwell (0.18 fix). 2.0 port, connection visuals and departure holds by Ramasees. MIT licensed — continuations welcome, as this one was.

Looking for a locomotive to use with this? See Diesel Locomotive Continued (2.0 + SE).

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 4 mo ago.

Fluid Trains Continued (2.0 + SE) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.2, released 2026-07-17

Recent builds

BuildReleasedGame versionsLoaders
2.0.22026-07-172.0n/a
2.0.12026-07-152.0n/a
2.0.02026-07-152.0n/a

Run Fluid Trains Continued (2.0 + SE) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Fluid Trains Continued (2.0 + SE) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
  • ✓AuthorRamasees, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Fluid Trains Continued (2.0 + SE), answered

Generated from the mod’s own source data.

Do my players need to install Fluid Trains Continued (2.0 + SE)?

Factorio Mod Portal lists Fluid Trains Continued (2.0 + SE) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Fluid Trains Continued (2.0 + SE) is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Fluid Trains Continued (2.0 + SE) on a Factorio server.

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