Source-checkedVehicles & ships

GodLike Technology

by PorkNails · for Factorio

Godlike industrial progression: personal augmentation, teleportation, robot upgrades, shields, rovers, heavy-lift rockets, induction suits, gravity tools, steam defense, matter conversion and electrical weapons. Uses existing resources and real energy.

134Downloads
8d agoLast updated
GPL-3.0License
Factorio Mod PortalSource

About GodLike Technology

From Factorio Mod Portal

Godlike industrial progression: personal augmentation, teleportation, robot upgrades, shields, rovers, heavy-lift rockets, induction suits, gravity tools, steam defense, matter conversion and electrical weapons. Uses existing resources and real energy.

GodLike Technology

Personal augmentation

Research permanent improvements to crafting speed, inventory size, manual mining, walking speed and building/interaction reach. Five branches start with inexpensive red science upgrades and grow through planetary specializations to expensive repeatable endgame research. No new materials or equipment are required. Vanilla uses base-game science packs throughout.

Startup settings control research availability and strength, with separate mining and item-drop reach toggles. Map settings offer optional instant bonuses; defaults grant no free bonuses.

Replacing Quality of Life Research? Install GodLike Technology 0.7.0 and disable QoL Research together, before loading your save. Applied bonuses transfer and covered finite upgrades are credited. New research increases the greater of the imported or researched bonus, avoiding duplicate bonuses. Keeping both mods enabled pauses GodLike augmentation. Keep a backup: the original records must still be present in the save for import.

Deploy increasingly powerful exploration technology as your factory grows: powered teleportation pads, robot battery research, upgraded robots and faster charging roboports, directional energy shields, mobile construction rovers, heavy-lift rockets and industrial powers using ordinary electricity, steam and existing resources. Works with Factorio 2.1.23, with additional planetary upgrades when Space Age is enabled.

Try it immediately

Install and enable GodLike Technology, restart Factorio, then choose New game → Scenarios → GodLike Technology playground. This creates a separate sandbox with all research unlocked, charged pads on Nauvis and Fulgora, upgraded robots, shielded walls and an equipped construction rover southwest of Home. With Space Age, a stocked 8-tonne silo waits to the east, configured for the Shield laboratory space platform. Without Space Age, the playground has local pads and ground shields.

Click a pad to open its destination menu. Stand within five tiles of the source pad and choose Teleport. Your entire inventory, armor, installed equipment, ammunition, blueprints and item quality travel with you. Rename pads in the menu to make larger networks easier to navigate.

Handheld weapons

Craft an induction harness, install it in your armor and charge it using a suit generator or an induction tower. Craft the desired weapon. Open Electrical arsenal with Alt+W, its shortcut, or the button in Alt+G. Choose Hold to move a carried weapon into your cursor. These reusable tools are aimed from the cursor, rather than installed in the ordinary ammunition-fed gun slots.

Laser lance: click within three tiles of a hostile target to begin charging. Keep the lance selected; after two seconds it fires automatically. Press R to release early after at least half a second. Clear the cursor to cancel. Charging consumes 6 MW from the suit: a full shot spends 12 MJ and deals 2400 base laser damage. Damage scales with actual paid charge. Range is 48 tiles, followed by 1.5 seconds of recovery. Target movement beyond the aim point or range can waste a charged shot. Cancelling does not refund energy already drawn. A rejected initial target consumes nothing.

Stormcaster: click within three tiles of a hostile to discharge branching lightning. 8 MJ strikes up to eight connected targets for 240 base electric damage each. The first target must be within 36 tiles; later targets connect through jumps no longer than ten tiles. Each enemy is struck once, with at most two new branches per node. Disconnected enemies are unaffected. Native stun is applied to units and spider units; structures receive damage without an invalid sticker application. Recovery is 1.5 seconds.

Storm amplification raises the limit to sixteen targets, hop length to twelve tiles and damage to 360, while raising the cost to 16 MJ per discharge.

Handheld weapons require your physical character, a carried weapon and a harness. Leave vehicles and remote view before using them. They share weapon recovery and the same batteries that power shields, movement and teleportation. Ordinary laser damage research applies to the lance; Space Age's Tesla damage category applies to the stormcaster. Native enemy resistances still apply. For example, behemoth worms resist most laser damage and demolishers are laser-immune.

Siege laser

The 4x4 siege laser is an automated electric defense with a 250 MJ buffer, 30 MW input and 250 kW idle draw. Click it to arm/disarm or inspect charge and firing state. It targets hostile creatures, nests and turrets within 64 tiles; on space platforms, asteroids are eligible too.

The emitter spends 50 MJ on a visible two-second warmup, then fires for up to three seconds. Every quarter second costs 6 MJ and deals 300 base laser damage: 24 MW and 1200 damage/second while firing. A complete burst costs 122 MJ including warmup, before native idle drain. It then recovers for three seconds. Dead or escaped targets can be replaced during the burst. A depleted buffer ends the burst; disabled, frozen or deconstructing machines cannot fire. Disarming also stops firing. Residual native buffer energy can still be used after disconnecting external electricity.

Laser research applies, as do resistances. Large asteroids and certain enemies remain poor laser targets; the weapon does not bypass their immunity.

Orbital weapons (Space Age)

Build an orbital lance on a space platform, connect it to the platform's power network and stop above the target planet. There is no ground power substitution: the emitter must be charged in space. Its item weighs one tonne, so a normal rocket can launch one. The machine occupies 5x5 tiles.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under GPL-3.0.

Last update

Its author last shipped an update 8d ago.

GodLike Technology on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.7.0, released 2026-10-27

Recent builds

BuildReleasedGame versionsLoaders
0.7.02026-10-272.1n/a
0.6.12026-10-272.1n/a
0.6.02026-10-192.0n/a
0.4.12026-10-182.0n/a
0.4.02026-10-112.0n/a
0.2.02026-10-102.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run GodLike Technology on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists GodLike Technology as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-28Open ↗
  • ✓AuthorPorkNails, as published on Factorio Mod Portal
  • ✓LicenseGPL-3.0Free

GodLike Technology, answered

Generated from the mod’s own source data.

Do my players need to install GodLike Technology?

Factorio Mod Portal lists GodLike Technology as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. GodLike Technology is free to download from Factorio Mod Portal. Its license is GPL-3.0.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run GodLike Technology on a Factorio server.

Deploy in about a minute from $2.99 a month, then add GodLike Technology in one click.