Source-checkedVehicles & ships

Grand Unified Factorio Theory

by powercrystals · for Factorio

Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

821Downloads
4 yr agoLast updated
MITLicense
1.1Latest game version

About Grand Unified Factorio Theory

From Factorio Mod Portal

Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

Welcome to power crystals' Grand Unified Factorio Theory!

What is GUFT?

GUFT is designed to integrate mods together in a way that makes them behave the same and integrate (or at least cooperate) where appropriate, allowing you to play Factorio your way, despite those mods frequently not being aware of each others' existence. It supports a variety of mods in a variety ways and, as the name implies, tries to make their behavior unified.

But you can also use this with just the base game! Some features are useful even without any content mods included at all. GUFT is not a modpack. It has no required dependencies at all. All the dependencies listed are optional and present only to control load order in case you have them installed.

GUFT is separated in-game into ore toggles, major features, and minor features/balance changes. Major features will list their supported mods below. Not every combination of feature and mod is supported, but most commonly because this doesn't make sense (for example, Cargo Ships isn't supported by the Belt Overhaul feature because it doesn't define any belts). Unless otherwise specified, all of these can be disabled.

I consider the Equipment and Grid Overhaul and Ore Spawn Logic Replacement below to be the standout features of this mod, but if you just want it solely for the Magic Barrels, that's great too.

Installing this mod will, depending on the exact set of mods you're playing with, change recipes and possibly remove items. If you're adding this to an existing game, back up your save first! It should be safe, but it's hard for me to guarantee the behavior of every combination of supported mods. If it does something wierd or unexpected upon installation, please let me know.

I also guarantee there's mods I haven't included support for that somebody's going to want, just based on the sheer volume of Factorio mods and the fact that I can't possibly play all of them myself. If there's one you want supported but isn't, let me know; if you can directly contribute to the GitHub project, even better.

Major Features

Belt Speed Overhaul

By default, belt speeds increase linearly with their tier, which makes additional belt tiers decreasingly satisfying as they extend past express (blue). This changes it to be more exponential, making it so those new belts feel like a worthwhile upgrade.

Supported mods: Base game - Bob's mods - Loader Redux - Miniloader - Yuoki Industries

Biological Process Speed Buffs

Many mods that add biological processes for refinement make these processes very slow. This feature will greatly increase those speeds, making them more akin to regular processes.

Supported mods: Angel's mods - Bio Industries - Bob's mods - Yuoki Industries

Decomposition Improvements

With larger mods, especially those that introduce cycles, the "Raw" cost tooltips can rapidly become difficult to useless. This attempts to rectify this. It's not perfect, but I think it's a lot better.

This feature cannot be disabled.

Supported mods: Angel's mods - Base game - Bob's mods - MadClown01's mods

Equipment and Grid Overhaul

This feature unifies equipment grid categories across supported mods, allowing you to combine equipment and armors/vehicles from disparate sources. It also adds a regular progression of grid sizes, and has restrictions of what can go where based on tier and role. For example, in the base game by itself, Roboport Mk2s require Power Armors or better; the Modular Armor won't do. If you have Bob's Vehicle Equipment installed, the Plasma Cannon is limited to "support" vehicles, so you can't put it in tanks--but you can put it in an AAI Warden, for example.

The mod support allows you to combine equipment in potentially unusual ways, such as placing Angel's reactors in Aircraft's... aircraft, or placing 248k's locomotive equipment in Yuoki Railways' locomotives.

There are also two additional toggles: One for how to handle Angel's equipment, as it is significantly more powerful than most other mods (as-is, rebalanced, or disabled entirely), and one allowing you to place player equipment in vehicles in case you don't have a mod providing vehicle-specific equipment.

Supported mods: 248k - Accumulator Wagon - Aircraft - Angel's mods - Automatic Train Painter - Base game - Bob's mods - Cargo Ships - Hovercraft - Nuclear Locomotive - Power Armor mk3 - Pyanodon's mods - Yuoki Industries

Fast Replace Corrections

Some mods have the "next upgrade" field missing, preventing you from using an upgrade planner without manually configuring it. This fixes that, where I can.

This feature cannot be disabled.

Supported mods: Angel's mods - Base game - Bob's mods - MadClown01's mods

Hide Recipes from Hand Crafting That Cannot Be Hand-Crafted

The name explains this one pretty well, I think. This can make it easier to find things you want when playing with larger mods. If you turn this on, I recommend you install FNEI or something like it to look up recipes that cannot be handcrafted.

Support mods: N/A (runs on all applicable recipes)

Magic Barrels

Filling barrels no longer costs empty barrels, and emptying them does not produce empty barrels. If you dislike that aspect of Factorio's logistics, this will solve that for you. Also supports mod barrel-alikes where appropriate.

Supported mods: Angel's mods (catalyst carriers) - Base game (barrels) - Bob's mods (gas cylinder, canister)

Mining Drill Area Reduction

Reduces the electric mining drill from 5x5 to 3x3. This can make some things easier if you have overlapping ores.

Supported mods: Base game - Bob's mods ("large area" drills are unchanged)

Ore Crushing

If playing with Angel's mods, it is possible to wind up in a situation where a process jams because you have too much of another ore. This allows you to crush any ore to stone dust.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Game versions

Built for Factorio 1.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Grand Unified Factorio Theory on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.16, released 2023-01-10

Recent builds

BuildReleasedGame versionsLoaders
1.0.162023-01-101.1n/a
1.0.152022-05-291.1n/a
1.0.142022-05-241.1n/a
1.0.132022-05-141.1n/a
1.0.122022-01-221.1n/a
1.0.112022-01-211.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Grand Unified Factorio Theory on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Grand Unified Factorio Theory as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
1.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorpowercrystals, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Grand Unified Factorio Theory, answered

Generated from the mod’s own source data.

Do my players need to install Grand Unified Factorio Theory?

Factorio Mod Portal lists Grand Unified Factorio Theory as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Grand Unified Factorio Theory is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Grand Unified Factorio Theory on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Grand Unified Factorio Theory in one click.