About Grid Planner
From Factorio Mod PortalPlan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Grid Planner
Plan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Inspired by GridLocked, Bigfoot's Base Engineering Video and Pyanodon Mods. Uses Flib.
Features
__General__: Undo, Redo, Configure Visibility, Configure Grid Size and Offset.
__Drawing Tools__: Rect Draw, Pipette
__Region Config__: Create, Delete, Configure, Regions. Change Region Order in Display
__Layers__: Multiple layers per surface, each with its own grid size and offset. Layers can be reordered, hidden, or deleted independently.
Hotkey Defaults
- __Rect Draw Tool__: Control + Shift + R
- __Pipette__: Control + Shift + Q
- __Undo__: Control + Shift + Z
- __Redo__: Control + Shift + Y
- __More Visible__: Control + Shift + W
- __Less Visible__: Control + Shift + S
__Multiplayer Notes__: Players have separate undo/redo queues, which is fine if the edits don't overlap but might be confusing if they do.
Future
There is always more that one can do but right now the mod works well for me and my personal requirements. If enough people are interested I might put some more time into it. Or you can make a pull request.
Features I might add if people poke me and I find the time:
- Some way to draw at specific distances. Not sure on the UI yet.
- Select, Copy, Paste, Rotate, Mirror, for symmetry enjoyers
- A way to differentiate regions beyond color, to increase visual clarity. Not sure what to do exactly yet.
- Performance optimization (see below).
- Better UI Styling
Performance is good but there is potential for optimization. On my device drawing ~1k grid cells makes the game stutter noticably, deletion and changing color is faster. It takes a long time to reach this point in natural gameplay: 1) I increase grid size when build size increases, for example due to construction bots or simply batching more and 2) I delete areas where no more planning is needed because the area is settled. There are a few ways to deal with this: pool and reuse render objects, reduce features e.g. less visibility levels or no boundaries, ask factorio devs for an api to create more render objects simultaneously, or work over multiple ticks.
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
Grid Planner on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.1, released 2026-03-07
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.1 | 2026-03-07 | 2.0 | n/a |
| 0.2.0 | 2026-03-06 | 2.0 | n/a |
| 0.1.2 | 2026-02-18 | 2.0 | n/a |
| 0.1.1 | 2026-02-16 | 2.0 | n/a |
Dependencies
- Required: Factorio Library
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Grid Planner on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportFactorio Mod Portal lists Grid Planner as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓Authorunique_2, as published on Factorio Mod Portal
- ✓LicenseMITFree

