About Heavy Trucks: Autopilot
From Factorio Mod PortalAutopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Autopilot, truck stops and train-like schedules for Heavy Trucks (Vanilla+).
Your heavy trucks drive themselves, like trains.
Truck stops (Heavy logistics): the truck is set in place and held, with barriers and side walls. Pumps next to the stop hook up to the tanker truck, like a fluid wagon. Stops in a row work as one lane. Truck limit and priority, like train stops. Schedules like trains: wait conditions, temporary stops, interrupts and truck groups, in a window copied from the locomotive's. Real driving: the game's pathfinder, braking and turning like a driver. Trucks see each other, give way, queue at stops, and re-route around anything built in their way. Trucks overview (Shift + T), stops on the map, and two Tips and Tricks entries.
Required by Heavy Trucks (Vanilla+); installed automatically.
☕ Support my work
Modding is a hobby I do in my spare time, just for the fun of it, and my mods are and will always be free. If you enjoy them and feel like it, you can buy me a coffee: buymeacoffee.com/wolfenstain
No pressure at all: playing them and leaving feedback already means a lot. Thank you!
FAQ
Do I have to install it myself? No. It's a dependency of Heavy Trucks (Vanilla+) and installs automatically.
How do I make a truck drive itself? Research Heavy logistics and build truck stops. Open a truck, add stops to its schedule (the "Schedule" tab, like a locomotive's) with their wait conditions, and switch it to Automatic.
Does it work like trains? Mostly, yes: wait conditions, temporary stops, interrupts, truck groups, and truck limit and priority on the stops. Stops in a row work as one lane.
Can I make trucks pass through a point without stopping there? Add a truck stop to the schedule with no wait conditions: the truck drives to it and goes straight on to the next one, like a train waypoint.
Do trucks use my roads? Yes (since 1.0.0), found by themselves, nothing to mark. A road is the space between two yellow lines of hazard concrete, a strip of hazard concrete, or a street of paving (concrete, stone path...) with something else either side: 5 to 12 tiles wide, straight, at least 16 tiles long. Roads from Transport Drones and tiles other mods mark as roads count too. Diagonal roads aren't supported yet. Turn it off for the whole map in the mod settings (Trucks use roads) or for one truck with Use roads in its truck tab.
My truck drives across country instead of using the road. It takes the road when one leads where it's going and isn't much longer than driving straight there (at most twice as long by default: Longest detour along roads in the mod settings). Also check that the road is at least 5 tiles wide and straight.
Why are the headlights on / off? The game only turns a vehicle's lights on with someone driving it, so the Autopilot turns them on itself while a truck is in automatic mode.
Can I filter or limit the cargo slots? Yes, in the truck window: middle-click a slot to filter it, and the red button next to "Trunk" limits the trunk like a chest.
Does it cost performance? Only for trucks that are driving. There are no periodic searches of the map, so a big map with no trucks costs nothing.
Will it work with Factorio 2.1? Yes, it will be updated when 2.1 is out as stable.
A truck got stuck / did something odd. Please post it in the Discussion tab, with a screenshot or a save if you can. It helps a lot!
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 10d ago.
Heavy Trucks: Autopilot on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.3, released 2026-10-25
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.3 | 2026-10-25 | 2.1 | n/a |
| 1.1.2 | 2026-10-24 | 2.1 | n/a |
| 1.1.1 | 2026-10-23 | 2.1 | n/a |
| 1.1.0 | 2026-10-23 | 2.1 | n/a |
| 1.0.13 | 2026-10-13 | 2.0 | n/a |
| 1.0.12 | 2026-10-12 | 2.0 | n/a |
Run Heavy Trucks: Autopilot on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Heavy Trucks: Autopilot as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-26Open ↗
- ✓AuthorWolfenstain, as published on Factorio Mod Portal
- ✓LicenseNot published by the sourceFree

