Source-checkedVehicles & ships

Helicopters

by kumpu · for Factorio

Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Now 84% less buggier!

393Downloads
7 yr agoLast updated
MITLicense
Factorio Mod PortalSource

About Helicopters

From Factorio Mod Portal

Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Now 84% less buggier!

** This mod is no longer maintained. There is a fork here for newer versions. **

Tired of walking or waiting for trains? This quality mod adds a helicopter to the game. Comes with custom animations and sounds, a machine gun, a rocket launcher, heli pads and a remote control. The energy consumption is very high, so rocket fuel is recommended for max flight time and speed.

Adds a new research that you have to unlock before you can build it. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky.

##Default Controls Shift+E and Shift+Q - Start and Land. Up and Down Arrows - Increase and Decrease flight height. Shift+L - Floodlight (at night).

If you have the remote control in your armor grid: Shift+G - Open the remote control panel (there is also a small button in the top left corner). Shift+F - Send the nearest helicopter to you.

Forum thread

Please feel free to report any bugs, but make sure I'm able to reproduce. That means clear, repeatable steps or a savefile (if possible, without any other mods).

Powered by Factorio-Stdlib.

Changelog:

  • 0.2.17:
  • Added japanese local (thanks to shela).
  • Fuel gauge is now full at 10min flight time, beeps at 2min, quick beeps at 30s.
  • Changed heli remote recipe & tech to be accessible earlier in the game.
  • Changed heli pad to use refined concrete, added hr version. Personally I think the new concretes are really awful but I gotta stick to the theme.
  • Fixed that fuel beep mute button would disappear depending on gui scale.
  • Fixed heli tech prerequisits (it was possible to research it without being able to build one).
  • Fixed error when entering "[" in map marker gui.
  • Fixed error when opening heli selection gui while no helis built.
  • 0.2.16:
  • Added mute button to gauge gui.
  • Updated russian translation (thanks to @Schmarotzer).
  • Fixed that players could dispatch a heli (Shif+F) without remote equipment.
  • Fixed graphical errors in 0.16.37 (thanks to @Carnivale).
  • 0.2.15:
  • Updated russion locals (thanks to @Schmarotzer).
  • Added italian locals (thanks to @marxx).
  • Deal damage to passengers in crashes and explosions (damage multiplier in settings).
  • Added setting to prevent remote auto-landing when player inside.
  • Heli selection gui now auto-selects last selected heli when opened.
  • Fixed error when heli destroyed by high speed landing.
  • Fixed error when changing runtime-global setting.
  • 0.2.14:
  • Added animated instrument pannel that shows fuel, speed, height and engine rpm. Configurable in settings.
  • Added optional fuel alert, activate in settings.
  • Removed obsolete "pushable" flags.
  • Fixed that player gets trapped when exiting heli while Bob's Character classes is installed (thanks to @jarquafelmu).
  • 0.2.13:
  • Added russian translation (thanks to @IgorLutiy).
  • Added Shift+F hotkey to send nearest heli to player.
  • Added Shift+G hotkey to open remote gui.
  • Added default zoom settings for heli and helipad guis.
  • Fixed crash when heli destroyed while under remote control (thanks to @Rynvar).
  • Reactivate all inserters when heli destroyed, set all newly built inserters to active to prevent zombies (thanks to @tekin).
  • 0.2.12:
  • Added german translation (thanks to @ST-DDT).
  • Fixed error when mining heli pad that was built in 0.15.
  • 0.2.11:
  • Deactivate nearby inserters while flying (configurable in settings).
  • 0.2.10:
  • Optimized map marker refresh code.
  • Marker sorting during refresh skipped past certain treshold to avoid having to rebuild gui.
  • Fixed sort func callback bug in markerSelectionGui (thanks to @tanuki_san and @M1r_k0).
  • 0.2.9:
  • Added search field to map marker gui (enable auto focus in settings).
  • Added tooltips to guis. Added release months to changelog (thanks to @SuicidalKid).
  • 0.2.8:
  • Fixed error when heli destroyed while having a driver (thanks to @LuziferSenpai).
  • 0.2.7:
  • Added changelog.txt. Fixed nil value and metatable bugs (thanks to @LuziferSenpai).
  • 0.2.6:
  • 0.16 compatibility. Changed landed collider to new custom collider that ejects trapped players and should work much nicer with inserters.
  • Added belt immunity.
  • Compatibility with "NewOldConcrete" mod.
  • 0.2.5:
  • Compatibility update for "New Game+" mod.
  • 0.2.4:
  • Decreased heli pad selection box size, to ensure that a landed helicopter is always selectable.
  • Made heli recipe more expensive.
  • 0.2.3:
  • Added floodlight. Press Shift+L to activate at night.
  • 0.2.2:
  • Remote control will cancel when targeted player enters heli.
  • Fixed bug with metatables.
  • 0.2.1:
  • Fixed bug when loading save
  • 0.2.0:
  • Added remote control for helis.
  • Added heli pads.
  • Switched to state based model for helis which results in much cleaner code.
  • General code refactoring.
  • Changed default controls to Shift+E and Shift+Q for up/down (will not change if you had a previous version installed), due to an issue where you could not move up and down while placing ghosts.
  • 0.0.6:
  • Fixed issue with trains stopping.
  • Increased turret rotation speed.
  • Fixed that fuel level can go into negative when hovering.
  • Partial fix for inserters accessing wrong entity.
  • 0.0.5:
  • Compatibility update for Vehicle Grid mod.
  • 0.0.4:
  • Small fix that prevents a glitch when mining a helicopter while not having enough inventory space.
  • 0.0.3:
  • Fixed loading error with AAI mod.
  • Heli will consume fuel at all times when in air.
  • Fixed excessive pollution.
  • 0.0.2:

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 7 yr ago.

Helicopters on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.3.14, released 2019-05-20

Recent builds

BuildReleasedGame versionsLoaders
0.3.142019-05-200.17n/a
0.3.132019-05-200.17n/a
0.3.122019-05-200.17n/a
0.3.112019-05-190.17n/a
0.3.102019-05-190.17n/a
0.3.92019-05-190.17n/a

Run Helicopters on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Helicopters as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorkumpu, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Helicopters, answered

Generated from the mod’s own source data.

Do my players need to install Helicopters?

Factorio Mod Portal lists Helicopters as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Helicopters is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Helicopters on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Helicopters in one click.