About Hunter and Killer Spidertrons
From Factorio Mod PortalTurn spidertrons into automatic biter killing machines
Factorio Mod: Turn Spidertrons into automatic biter killing machines
Help wanted! Inquire within!
This mod is looking for contributors and/or a new maintainer. If you are interested, send an email.
Introduction
As I find it boring to play without biters and too annoying to deal with them manually, I created this mod.
If you activate this mod, all spidertrons named Killer will find the nearest spawner or worm and perform a hit-and-run attack on it. That means your killers need to be armed with lasers and/or rockets. Should they take damage or run low on ammo, they will automatically to the closest marker named Homebase and wait there until they have been repaired and rearmed.
To mark a Homebase, create a map marker with the name Homebase. Thanks sOvr9000 for the better wording.
If there are no enemies to kill, your Killers will walk around the map to ensure that there is always an strech of unpolluted area between the explored and the unknown. This ensures that biters have no reason to attack you.
Be aware that this is imperfect. Sometimes Killers walk through the middle of nests and get damaged faster than they can escape. Sometimes, they can't find a way to reach an enemy.
**If you see modified defaults on a new save, go to the Main Menu, then Settings, then Mod Settings, then Map and finally reset all the Hunter and Killer Spidertrons settings to the default values.**
Roadmap / ChangeLog
- 0.1: Killer function
- 0.1.1: Fixes
- 0.2: Explorer
- 0.2.1: Bug fixes
- 0.2.2: Messages
- 0.2.3: Improvements
- 0.2.4: Fix packager script
- 0.3: Settings
- 0.4: Different Loadouts
- 0.5: Multiple killer groups
- 0.5.1: Bug fixes
- 0.5.3: Bug fix
- 0.6: Update to Factorio 2.0
- 0.6.1: Bug fix
- 0.6.2: Search And Destroy Mode
- 0.6.3: Bug fix
- 0.6.4: Bug fix
- 0.7.0: Flying Hunters
- 0.7.1: Copy-paste fixes
- 0.7.2: Bug fix
- 0.8.0: Jet support
- 0.9.0: Improved handling of large groups
- ☑ Don't retreat on exploration targets
- ☑ Add grace period for assignment, keep the groups together
- ☑ Demote a leader if it's waiting for followers for too long
- ☑ Update to game version 2.1
- 0.10.0: Multi-surface fixes
- ☐ Check surfaces with killers on them
- ☐ Send killers to targets on their surface
- ☐ Test with finite maps. Special mode to find all targets if map is finite.
- 0.10.1: Group improvements
- ☐ Different group size for exploration target
- 0.11: Hunter function
How does the Killer operate?
The Killer spidertron works by what is known as a Finite State Machine.
Each Killer is always in one of the following states. It remains in this state and does something until the condition for a new state is fulfilled. The state is indicated by the color of the spidertron.
The spawners, worms, and places to explore will be called targets in the following descriptions.
| State | Action | Color | |-----------|-----------------------------------------------|-------| | idle | Wait for a spawner / worm to become a target. | White | | planning | Waiting for the path planner to finish | Yellow | | walking | Going to where the autopilot leads it. | Grey | | approach | Walk up to the target. | Orange | | attack | Go towards the target until it is destroyed. | Red | | retreat | Go back to the latest safe position. | Cyan | | go-home | Return to the nearest Homebase. | Blue | | re-arm | Wait to be rearmed and repaired. | Green | | leader | Wait for assembling an attack group. | Dark Red | | follower | Wait for assembling an attack group. | Dark Green |
The conditions to switch from one state to another are:
| From State | Condition(s) | To State | |------------|--------------------------------------------------|----------| | idle | A target is close enough to a polluted chunk. | planning/attack | | idle | Health or ammo are low. | go-home | | idle | Group attack: Go to assembly position. | leader | | idle | Group attack: Go to assembly position. | follower | | approach | The selected target is destroyed. | idle | | approach | Safe distance to target reached. | attack | | attack | Target destroyed, low health, or low ammo. | retreat | | attack | Target reached. | retreat | | retreat | Safe position reached, Health and ammo are ok. | idle | | retreat | Safe position reached, Health or ammo are low. | planning/go-home | | go-home | Homebase reaced. | re-arm | | go-home | Health and ammo are ok. | idle | | re-arm | Health and ammo are ok. | idle | | planning | Finding a path to the target | attack/go-home | | planning | Sent somewhere by remote. | walking | | walking | Arrived at target. | idle | | leader | Group is assembled. | approach | | follower | Group is assembled. | approach | | leader | Group is disbanded. | idle | | follower | Group is disbanded. | idle |
The planning takes time. Therefore, the spidertrons will walk in circles to evade spitter fire (except when assembling a group). Planning itself is done in the background, at a pace determined by the game engine. The computation is shared evenly between all spidertrons in planning state. Also, the planner
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
Hunter and Killer Spidertrons on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.9.0, released 2026-10-25
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.9.0 | 2026-10-25 | 2.1 | n/a |
| 0.8.0 | 2025-07-07 | 2.0 | n/a |
| 0.7.2 | 2025-04-24 | 2.0 | n/a |
| 0.7.1 | 2025-04-20 | 2.0 | n/a |
| 0.7.0 | 2025-04-19 | 2.0 | n/a |
| 0.6.4 | 2024-11-10 | 2.0 | n/a |
Run Hunter and Killer Spidertrons on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportFactorio Mod Portal lists Hunter and Killer Spidertrons as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-26Open ↗
- ✓Authordartcubes, as published on Factorio Mod Portal
- ✓LicenseMITFree
