Source-checkedTechnology & automation

Hunter and Killer Spidertrons

by dartcubes · for Factorio

Turn spidertrons into automatic biter killing machines

997Downloads
9d agoLast updated
MITLicense
2.0Latest game version

About Hunter and Killer Spidertrons

From Factorio Mod Portal

Turn spidertrons into automatic biter killing machines

Factorio Mod: Turn Spidertrons into automatic biter killing machines

Help wanted! Inquire within!

This mod is looking for contributors and/or a new maintainer. If you are interested, send an email.

Introduction

As I find it boring to play without biters and too annoying to deal with them manually, I created this mod.

If you activate this mod, all spidertrons named Killer will find the nearest spawner or worm and perform a hit-and-run attack on it. That means your killers need to be armed with lasers and/or rockets. Should they take damage or run low on ammo, they will automatically to the closest marker named Homebase and wait there until they have been repaired and rearmed.

To mark a Homebase, create a map marker with the name Homebase. Thanks sOvr9000 for the better wording.

If there are no enemies to kill, your Killers will walk around the map to ensure that there is always an strech of unpolluted area between the explored and the unknown. This ensures that biters have no reason to attack you.

Be aware that this is imperfect. Sometimes Killers walk through the middle of nests and get damaged faster than they can escape. Sometimes, they can't find a way to reach an enemy.

**If you see modified defaults on a new save, go to the Main Menu, then Settings, then Mod Settings, then Map and finally reset all the Hunter and Killer Spidertrons settings to the default values.**

Roadmap / ChangeLog

  • 0.1: Killer function
  • 0.1.1: Fixes
  • 0.2: Explorer
  • 0.2.1: Bug fixes
  • 0.2.2: Messages
  • 0.2.3: Improvements
  • 0.2.4: Fix packager script
  • 0.3: Settings
  • 0.4: Different Loadouts
  • 0.5: Multiple killer groups
  • 0.5.1: Bug fixes
  • 0.5.3: Bug fix
  • 0.6: Update to Factorio 2.0
  • 0.6.1: Bug fix
  • 0.6.2: Search And Destroy Mode
  • 0.6.3: Bug fix
  • 0.6.4: Bug fix
  • 0.7.0: Flying Hunters
  • 0.7.1: Copy-paste fixes
  • 0.7.2: Bug fix
  • 0.8.0: Jet support
  • 0.9.0: Improved handling of large groups
  • ☑ Don't retreat on exploration targets
  • ☑ Add grace period for assignment, keep the groups together
  • ☑ Demote a leader if it's waiting for followers for too long
  • ☑ Update to game version 2.1
  • 0.10.0: Multi-surface fixes
  • ☐ Check surfaces with killers on them
  • ☐ Send killers to targets on their surface
  • ☐ Test with finite maps. Special mode to find all targets if map is finite.
  • 0.10.1: Group improvements
  • ☐ Different group size for exploration target
  • 0.11: Hunter function

How does the Killer operate?

The Killer spidertron works by what is known as a Finite State Machine.

Each Killer is always in one of the following states. It remains in this state and does something until the condition for a new state is fulfilled. The state is indicated by the color of the spidertron.

The spawners, worms, and places to explore will be called targets in the following descriptions.

| State | Action | Color | |-----------|-----------------------------------------------|-------| | idle | Wait for a spawner / worm to become a target. | White | | planning | Waiting for the path planner to finish | Yellow | | walking | Going to where the autopilot leads it. | Grey | | approach | Walk up to the target. | Orange | | attack | Go towards the target until it is destroyed. | Red | | retreat | Go back to the latest safe position. | Cyan | | go-home | Return to the nearest Homebase. | Blue | | re-arm | Wait to be rearmed and repaired. | Green | | leader | Wait for assembling an attack group. | Dark Red | | follower | Wait for assembling an attack group. | Dark Green |

The conditions to switch from one state to another are:

| From State | Condition(s) | To State | |------------|--------------------------------------------------|----------| | idle | A target is close enough to a polluted chunk. | planning/attack | | idle | Health or ammo are low. | go-home | | idle | Group attack: Go to assembly position. | leader | | idle | Group attack: Go to assembly position. | follower | | approach | The selected target is destroyed. | idle | | approach | Safe distance to target reached. | attack | | attack | Target destroyed, low health, or low ammo. | retreat | | attack | Target reached. | retreat | | retreat | Safe position reached, Health and ammo are ok. | idle | | retreat | Safe position reached, Health or ammo are low. | planning/go-home | | go-home | Homebase reaced. | re-arm | | go-home | Health and ammo are ok. | idle | | re-arm | Health and ammo are ok. | idle | | planning | Finding a path to the target | attack/go-home | | planning | Sent somewhere by remote. | walking | | walking | Arrived at target. | idle | | leader | Group is assembled. | approach | | follower | Group is assembled. | approach | | leader | Group is disbanded. | idle | | follower | Group is disbanded. | idle |

The planning takes time. Therefore, the spidertrons will walk in circles to evade spitter fire (except when assembling a group). Planning itself is done in the background, at a pace determined by the game engine. The computation is shared evenly between all spidertrons in planning state. Also, the planner

Read the full description on Factorio Mod Portal →

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

Hunter and Killer Spidertrons on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.9.0, released 2026-10-25

Recent builds

BuildReleasedGame versionsLoaders
0.9.02026-10-252.1n/a
0.8.02025-07-072.0n/a
0.7.22025-04-242.0n/a
0.7.12025-04-202.0n/a
0.7.02025-04-192.0n/a
0.6.42024-11-102.0n/a

Run Hunter and Killer Spidertrons on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Hunter and Killer Spidertrons as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-26Open ↗
  • ✓Authordartcubes, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Hunter and Killer Spidertrons, answered

Generated from the mod’s own source data.

Do my players need to install Hunter and Killer Spidertrons?

Factorio Mod Portal lists Hunter and Killer Spidertrons as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Hunter and Killer Spidertrons is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Hunter and Killer Spidertrons on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Hunter and Killer Spidertrons in one click.