Source-checkedTechnology & automation

Immersive Colony Builder

by klekavian · for Factorio

Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

936Downloads
11 mo agoLast updated
MITLicense
2.0Latest game version

About Immersive Colony Builder

From Factorio Mod Portal

Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

This is a continuation of BozeHendrik's excellent Colony Builder mod, since he's placed development of it on-hold indefinitely. All credit goes to him.

I've made a few minor changes for the sake of balance, immersion, and integration with Space Age. Check out the changelog in the mod archive for details. Any and all suggestions regarding these subjects (balance, immersion, and integration with official content) are welcome. I can't guarantee I'll be able to implement those suggestions though because I am a novice coder (to put it mildly). That being said, I do already have further plans which I hope to eventually implement, like overhauling the Depot and changing the infected enemy spawning conditions.

Progression and unlock conditions of a few technologies have been tweaked for them to make sense with the mod so anything that edits or relies on the Landfill, Agriculture, Tree Seeding, or Fish Breeding techs may not work, in addition to anything that may already have not worked with the original mod. This is the only mod I use so compatibility may be lacking.

All the screenshots are BozeHendrik's from the original mod page, which can be found here.

###ORIGINAL MOD DESCRIPTION: Description: At the heart of this mod is a simplified economic system that is tied in with the colony mechanics and allows you to trade items, giving you free reign in what factories you want to build and not railroading you into building the same factories over and over. Create a forgeworld where people live in dystopic conditions and where only steel bars are produced, or a mighty military-industrial powerhouse where soldiers perpetually fight biters, or a prosperous colony focused on trade and service-industry where people live in utopian abundance, the choice is yours.

All new features unlock with existing vanilla technologies as you progress through the game normally, and you are entirely free to what degree you want to engage with these systems. A lot of the new mechanics introduced in this mod may take some time to fully understand. I highly advise you to read all the custom ingame TIPS & TRICKS if you have any questions about how things work, as it is all documented there. Also the descriptions on items and entities may give important information.

Features:

  • A simplified economic system that grows or destroys wealth based on your ability to match supply and demand.
  • Build housing, services and facilities to grow and support your colony.
  • Use greenhouses to produce organic products.
  • Recruit workers and infantry and put them to work or send them out to deal with enemies.
  • New vehicles such as VTOL dropships, armored personel carriers and bunkers. Mount infantry units on these vehicles to make them fire their weapons from it.
  • New weapons and ammunitions such as the anti-materiel rifle and incendiary rounds ammo.
  • Alternative ways to progress through the game through trading and/or building science facilities.
  • Space Age feature: Fly VTOLS to space platforms and other planets. Walk around on space platforms and expand your colony there as well as on other planets.

Known issues:

  • Pathfinding/controlling units can be a bit janky sometimes.
  • Placing infantry in the inventory of a spidertron with the colony selector tool requires to you click near the bottom/ground of the spidertron instead of on its head/torso.
  • Quality is not yet supported by the trading system.

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

Immersive Colony Builder on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.2.7, released 2025-12-17

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Immersive Colony Builder on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Immersive Colony Builder as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
  • ✓Authorklekavian, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Immersive Colony Builder, answered

Generated from the mod’s own source data.

Do my players need to install Immersive Colony Builder?

Factorio Mod Portal lists Immersive Colony Builder as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Immersive Colony Builder is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Immersive Colony Builder on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Immersive Colony Builder in one click.