About Kras Ghoulash Modpack
From Factorio Mod PortalKrastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
A new pack from your favourite ork grandpa, for all of your suffering needs. Like any mekboy creation, it's experimental, cobbled together, and mainly runs on your belief of it's workings. Please use the 3 Discussion forums I'll make.
--IMPORTANTE!--- De-activate both of the artillery options in the Shortcut mod - or you can't get the artillery targeter. New version: https://mods.factorio.com/mod/kras_W2
Pack works, especially if you activate 248k - Krastorio 2 compatibility. I got seriously down the chance of Big Monsters (optional mods are fun!)
The pain doesn't come from complicated recipes, that would be waay easy. For maximum suffering, use the optional Big Monsters, and Team Competition set to open-ended mode and hard nights. In the case of the latter, you will surely need the faithful death drones of Companion Drones. Deploy them fast!
Prepare for lightly modified recipes, and a complete new branch of high tech from 248k, and the usual stuff from Krastorio 2. I see that you can go underground and make your rails underground. I must say it runs so much faster without Space Exploration (Unholy Legacy pack: https://mods.factorio.com/mod/unholy_legacy )! Reading thru the pages here, and looking through all the Mod Options will prevent grumbling later.
As the wise ork said: "the happiness of a modpack maker comes from player tears".
A little music video about the start: https://youtu.be/1Wffx3mdQjc A bigger one mainly about Mobile Factory mod: https://youtu.be/KhLb44I_XFM
FAQ
KNOW:
- this is an experimental pre-release, heed the Discussions!
- youtube playlist (hungarian): https://www.youtube.com/playlist?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d
- New Game Plus: mod settings/allow admins to use ngp-gui command https://mods.factorio.com/mod/NewGamePlus
- Factorissimo 2: to transfer fluids use bulk transfer pipes, input --> output
- Krastorio 2: if loaders don't work, place them pointing towards the belt
- Team Competition: you need to actually set the settings and start a new playfield first, or do not activate this with factorio-crash-site, can mix-up with NewGame+
- Electric Boiler: set it to 5.17MW in the settings
- here is my mod-settings: https://forums.factorio.com/viewtopic.php?f=190&t=101110&p=561327#p561327
- Fill for me blacklist: bi-wooden-pole-huge, bi-wooden-chest-large, bi-wooden-chest-huge, bi-wooden-pole-big, small-electric-pole
LIST: 248k - high tech without changing other recipes or spawning new ores on the map aai-industry - some light recipe and research modifications, a bit more burner stuff aai-programmable-vehicles - for automated vehicles (can be set up like a strategy game) aai-signal-transmission - wireless logisctics even between planets aai-signals - special signal types for the above aai-vehicles-chaingunner - your usual turret on tracks aai-vehicles-flame-tank - scaled up spider exterminator aai-vehicles-flame-tumbler - a crash-proof racecar with flamers aai-vehicles-hauler - a transport truck (my low-level long range transport - use shipt clicks to set up a route-loop, then set the vehicle on it) aai-vehicles-laser-tank - your energy turret on tracks aai-vehicles-miner - moving mine, park it on an ore patch, also harvests wood and uses it as fuel aai-vehicles-warden - a multipurpose armed repair vehicle AfraidOfTheDark - better flashlight and lamps Aircraft - from a simple scout ro the flying fortress, AAI covers them too Big-Monsters - nasty surprises for rocket launches Bio_Industries - biology related factories, terraformers, but compressed logistics, like solar farm, power pole and substation bobinserters - after several researches, tell your inserters exactly where from/to move BottleneckLite - icons will show problems with production lines combat-mechanics-overhaul - combat-related settings, for example shots don't go over walls, acid pools don't hurt fliers, and such Companion_Drones - your personal entourage of death-buld drones CopyPasteModules - copy module setup with recipes DeepPockets - for your stacking needs electricboiler - which I've missed from Space Exploration, set it to 5.17MW in the settings Enhanced_Map_Colors - nice even-distribution - draging your items over containers distribute them evenly Factorissimo2 - different sized houses with bigger, but limited surfaces, makes it easier to group and move your factories (use Factory Bulk Transfer Pipes for fluid trasfer) factorio-crash-site - needed for Team Competition factoryplanner - see your troughput and craft speed Fill4Me - auto filling fuel into anything placed down flib - library mod for other stuff Flow Control - fixed shapes for pipes, for tight areas FNEI - search all recipes holographic_signs - signpost for your places informatron - wiki mod for AAI and Space Exploration jetpack - fly with fuel, an armor module Krastorio2 - a difficulty and function overhaul, the end-game is to open a wormhole to message home, lots of interesting and useful stuff Krastorio2Assets - library mod for other stuff manual-inventory-sort - sort inventories with a button combo or click (I set up the buttons) MF_Base - library mod for other stuff Mining_Drones - wind up dwarves for mining with a depot - no power needed, but pollutes Mobile_Factory - 3 kinds of crawler-vehicles, inside can be expanded, has an matter-storage system like Applied Energistics Mobile_Factory-Jets - multipurpose flying drones for that Mobile_Factory_Graphics - library mod for other stuff modmashsplinter - base splinter mod mmsplinter defense - splinter module, defense structures mmsplinter electronics - splinter module, alternative circuit recipes mmsplinter fishing - splinter module, fish stuff
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 5 yr ago.
Kras Ghoulash Modpack on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.1, released 2022-02-07
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.1 | 2022-02-07 | 1.1 | n/a |
| 1.0.0 | 2022-01-31 | 1.1 | n/a |
Dependencies
- Required: 248k Mod
- Required: AAI Industry
- Required: AAI Programmable Vehicles
- Required: AAI Signal Transmission
- Required: AAI Vehicles: Chaingunner
- Required: AAI Vehicles: Flame Tank
- Required: AAI Vehicles: Flame Tumbler
- Required: AAI Vehicles: Hauler
- Required: AAI Vehicles: Laser Tank
- Required: AAI Vehicles: Miner
- Required: AAI Vehicles: Warden
- Required: Afraid Of The Dark (enforced personal lights + more)
- Required: Aircraft (Old version)
- Required: Bio Industries
- Required: Bob's Adjustable Inserters
- Required: Bottleneck Lite
- Required: Combat mechanics overhaul
- Required: Companion Drones
- Required: Copy Paste Modules
- Required: DeepPockets
- Required: Electric Boiler
- Required: Enhanced Map Colors
- Required: Even Distribution
- Optional: AAI Programmable Structures
- Optional: Big-Monsters
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Kras Ghoulash Modpack on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Kras Ghoulash Modpack as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorNormal69, as published on Factorio Mod Portal
- ✓LicenseMITFree
