About The Flier - Spitter of the skies
From Factorio Mod PortalJust because you have walls, cliffs, and water, it doesn't mean you are safe. Adds a new enemy that spawns on the Spitter spawner called the Flier - an enemy that which is able to soar over the terrain and the tougher enemies could even spew fire. Mod settings contains options to enable fire abilities and spawning chance tweaks.
Just because you have walls, cliffs, and water, it doesn't mean you are safe.
The Flier is a new enemy type that come to invade the world of Nauvis. As the name implies, it has the ability to fly over the terrain and obstacles to attack players and structures. It comes in four variations of the small, medium, big and behemoth sizes with the larger sizes being able to spew forth fire. This creature spawn from the spitter spawner once the evolution level reaches 10% and from their they will evolve and become more powerful as the evolution factor increases. The graph in the gallery more or less depicts the spawning chances of the evolution factor. Though it's not accurate due to it sharing the spawns of spitters as well and the mod settings.
Mod Settings
There are a few different configuration settings implemented to adjust how they spawn and what they attack with.
Mainly the ability to change how often they spawn compared to spitters on the spawner. The higher the chance the higher the odds of it spawning with even higher spawns making them more likely to spawn over spitters. By default it's set to 75%.
The second is the ability of the them to spew forth fire or acid. Due to how fire damage works in Factorio, fire damage is extremely deadly to the players structures that don't have immunity and even a small swarm can cause massive amounts of damage even to something like a spidertron. Though as long as you keep moving you should be fine, but at the same time, they tend to cause a bit of friendly fire to fellow bugs....
However, if you want them to not be as powerful you have the option to change it to a spitter like acid attack that isn't as insane in it's damage output compared to fire.
By default, the Small and Medium Fliers spew acid, and Big, Behemoths and Ultras spew forth fire.
Compatibility
Armoured Biters
I've tested it with Armoured Biters and Armoured Biters are fine as it doesn't mess with spitter spawner code.
Enemy Race Manager
NOTE: With Factorio 2.0 released Enemy Race Manager will be updated in the future! So for now expect issues while running ERM.
Added compatibility to ERM so they can now spawn while that mod is installed. They will still be apart of the biter race and spawn from the spitter spawners, but they also grow stronger as with the rest of the enemies. They will also pathfind over water and encouraged to move over water on their own compared to without.
They fly over water fine, but in the base game they follow ground biters in groups and will only fly over terrain on their own if moving between different spawners or chasing a target. With ERM I gaves them actual Flying Squads so they they can prepare attacks on their own and attack in waves without requiring a valid pathway.
Rampant
Rampant technically causes some issues. Since rampant replaces the vanilla spitter spawners with their own after a bit, the fliers wont be able to spawn most of the time if at all, you might occasionally see some due to them spawning before the spawners got replaced, but in terms of errors or crashes there doesn't seem to be any with the mod, just don't be surprised if Fliers aren't common. (I might resolve this in the future, but for now I'm going to leave it as is)
First mod upload yippee!
FAQ
Space Age Compatibility? Yes! Currently it is able to work out of the box for Space Age. The Fliers still follow the logic for the spitter spawner, so you will only see them on Nauvis for now (ooh, a hint at an update??)
What do you mean, "They don't fly over water normally and ERM changes it?" Enemy Race Manager has proper AI for enemies that are considered "Flying" by the game and uses custom logic for the enemies in the mod. The base game has this logic system too, but Wube never has an enemy that flies over terrain so there isn't anything regarding that situation. Due to this, the Fliers follow the basic rules for Biters/Spitters. They will form groups and make a path along the terrain to the target area and will follow it. However when aggro'd they don't follow the exact system and instead will just charge at their target. It's the reason why the Fliers will stick in a "group" with the grounded biters and spitters and wont try to path over lakes and rivers. You may occasionally see a Flier go over the water randomly, but this is due to them pathing from one nest to another, and it doesn't calculate a path because it doesn't get stuck on anything so it just beelines it to the other nest.
Does it work with....? Rampant - Yes but there's bugs. They will spawn briefly before the vanilla spawners get replaced by the Rampant spawners, but they do not spawn on Rampant spawners. Enemy Race Manager - Unknown. As ERM has not been updated yet to 2.0, and this mod uses ERM's old compatibility code if ERM makes changes to it's codebase this mod may or may not have issues. Armoured Biters - Yes! They compliment well. Big Monsters - Unknown. No Crashes though.
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
The Flier - Spitter of the skies on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.0, released 2024-10-21
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.0 | 2024-10-21 | 2.0 | n/a |
| 1.2.0 | 2024-07-01 | 1.1 | n/a |
| 1.1.0 | 2024-06-27 | 1.1 | n/a |
| 1.0.0 | 2024-01-14 | 1.1 | n/a |
| 0.3.0 | 2023-12-25 | 1.1 | n/a |
Dependencies
- Optional: Factorio Standard Library
- Optional: Enemy Race Manager
- Optional: Enemy Race Manager Libraries
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run The Flier - Spitter of the skies on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists The Flier - Spitter of the skies as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorLittleman9Mew2, as published on Factorio Mod Portal
- ✓LicenseMITFree

