About Vital Recovery
From Factorio Mod PortalIt's dangerous to go alone! Take some medkits! For being stranded on an alien world with your tools on hand you might need some touch up. This mod aims to add some healing options into the game when fish aren't around for aide.
It's dangerous to go alone, take some healthkits!
Welcome to Vital Recovery!
So you gotten yourself in a pickle.
You are stranded on an alien world, wanting to launch that rocket of your dreams. Spread the good word of automotive beauty across the land and cover it with concrete. Yet, despite this, you have to rely on fish for healing? Forgot to pack some First-Aid? Not bandages? Well the fish seems to help, maybe they can used for more than eating...
Harnessing the powers of fish itself you figured out how to extract the juices from them to create a thick gel of sorts. It begins with a flask of science to help aid in the medical sciences brought forth with these alien fish! Soon it becomes known as a material with the name Solid Vitaliqueur, and with that the start of making something that can help out when out exploring. Either through hubris or determination you're going to get yourself hurt and going to need a little something to help take care of those wounds.
Healthkits!
At first you find a basic process for your healing endeavors. Making Impure healthkits, these items are similar to fish in the game, just click and you will consume one to top up some health. However, this is the early impure batch, while they get the job done in a pinch in the early game they are slow and less effiecient to use, however later on the process can be refined further.
Once you have unlocked the technology required you can create Pure healthkits from the process of using fluid Vitaliqueur to produce your medical needs. These improved versions are better than even the vanilla fish, and can be used at an even faster rate!
Vitaliqueur
The item produced from the mysterious fish in the game. It's weird, but the process of this matter can be used to either produce the Gel or the Liquid directly, there are pros and cons to either method either trading time for resources or vice versa. Regardless you're going to need a bit of fish for the upgraded Healthkits required, but you've discovered something odd about how the healing properties of this fluid interacts with fish...
You can now produce more fish at a cost of time, and fish...
Similar to the Koverex Enrichment process in terms of putting in a lot of effort to produce just barely a surplus. The fish replication process can help you acquire more of these little guys, but take caution! It's slow and steady and it's better to refine it into gel at first then the fluid in the early part of the process. Otherwise the fish might go extinct!
So all that health?
For something that adds healing options, you might find it a bit... wasteful for the higher tier healthkits, but fret not! This mod also introduces a nice new (wow!) Infinite research for boosting ones health! Keep in mind, it's aint much, but it's honest work. Now those natives will have a tougher time getting you as you bulldoze your way through the land. Just be aware that the cost grows quickly!
Sounds too easy?
That's the point! I played a few modpacks that add their own version of healthkits, medkits, healing, etc. And it just a bummer how there isn't anything that is pretty standalone. I didn't just want to break off a megamodpack version, so I came up with a silly version of my own that kind of fit well into the scope of Factorio. Besides, even if you aren't in the for the megamodpack, it can at least help you out for when you want something a bit cheaper than shields, power armor, and just something in the early game!
FAQ
Space Age Compatiblity? Yes! Currently it is able to work out of the box for Space Age, however the update and DLC also brought forth their own recipes of fish replication and health bonus. So think of it as an extra bonus on the bonus!
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
Vital Recovery on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.1, released 2024-11-03
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.1 | 2024-11-03 | 2.0 | n/a |
| 1.2.0 | 2024-10-21 | 2.0 | n/a |
| 1.1.1 | 2024-06-16 | 1.1 | n/a |
| 1.0.2 | 2024-06-10 | 1.1 | n/a |
| 1.0.0 | 2024-01-17 | 1.1 | n/a |
Run Vital Recovery on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportFactorio Mod Portal lists Vital Recovery as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorLittleman9Mew2, as published on Factorio Mod Portal
- ✓LicenseMITFree

