Source-checkedVehicles & ships

Localized_Charging

by Sirenfal · for Factorio

A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.

727Downloads
5 yr agoLast updated
MITLicense
1.1Latest game version

About Localized_Charging

From Factorio Mod Portal

A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.

What does this mod do?

This mod adds "charging poles" which recharge batteries in nearby player's and vehicle's inventories. This mod also includes a fairly powerful electric train, which has a very high top speed but requires batteries in its grid to run.

The Localized Charging Pole will recharge all nearby chargeable targets, but only vehicles specifically marked as electric will be able to move without their normal fuel source. There is an API for other mods to designate their vehicles as electric.

How does the charging work?

Charging has only 50% efficiency. The power poles work in enormous spikes (which you'll see as lightning bolts) every half second, rather than continuously. Using these without a sufficient buffer can cause minor blackouts when something is charging.

If multiple targets are in range of a single charging pole its available power will be evenly split between both entities.

For the sake of performance in larger games the poles only search for exhausted batteries every 5 seconds, so it may take a moment for a pole to begin charging. This means that typically they will only charge a train if it stops nearby.

Highlights

From source data

Game versions

Built for Factorio 1.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Localized_Charging on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.4, released 2022-02-08

Recent builds

BuildReleasedGame versionsLoaders
1.2.42022-02-081.1n/a
1.2.32021-08-311.1n/a
1.1.02017-04-260.15.0n/a
1.0.02017-01-090.14.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Localized_Charging on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Localized_Charging as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
1.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorSirenfal, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Localized_Charging, answered

Generated from the mod’s own source data.

Do my players need to install Localized_Charging?

Factorio Mod Portal lists Localized_Charging as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Localized_Charging is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Localized_Charging on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Localized_Charging in one click.