About Nanobots: Early Bots Continued
From Factorio Mod PortalEarly-game consumable construction nanobots, automatic equipment modules, and a programmable roboport interface. Community-maintained continuation for Factorio 2.1.
Nanobots: Early Bots Continued
A community-maintained continuation of Nanobots: Early Bots for Factorio 2.1.
Nanobots provide automated construction assistance before normal construction robots become available. Equip the Nano Emitter with constructor ammunition and it will automatically handle nearby construction, repair, deconstruction and upgrade tasks using items from your inventory.
This continuation keeps the original gameplay, graphics, concept and public interfaces as intact as possible while updating the mod for Factorio 2.1 and Space Age compatibility.
Important
This is not an official release from the original maintainer.
This continuation exists to keep Nanobots playable on newer Factorio versions. If the original maintainer returns and wishes to resume maintenance, this continuation can be archived, redirected or transferred as appropriate.
Compatibility
- Factorio 2.1
- Space Age is supported but optional
- Requires
kry_stdlibversion 2.2.4 or newer - Incompatible with the original
Nanobots2package
Early construction nanobots
Research Nanobots after the early automation technologies, then craft a Nano Emitter and the appropriate ammunition.
The Nano Emitter automatically scans an area around the player. When it finds a valid task, it consumes ammunition and, where required, the corresponding construction item before dispatching a visual nanobot projectile.
Nanobots are intended to bridge the gap between manual construction and full construction robotics. They are especially useful for early blueprints, factory expansion and cleanup.
Nano Constructors
Nano Constructor ammunition can perform several construction and maintenance tasks.
Supported tasks include:
- Building entity ghosts
- Building tile ghosts
- Repairing damaged structures
- Deconstructing marked entities
- Completing upgrade-planner orders
- Handling rotated upgrade targets
- Fulfilling item-request proxies
- Inserting requested modules and items
- Demolishing cliffs after the relevant technology has been researched
Required construction items are taken from the player inventory, vehicle inventory or train cargo when available.
Items retain their quality when moved, inserted, returned or spilled. Higher-quality blueprint ghosts therefore require construction items of the matching quality.
If a queued action can no longer be completed, consumed construction items are returned whenever possible.
Nano Termites
Nano Termite ammunition targets nearby trees.
Termites destroy trees instead of collecting wood. The process may also damage nearby structures, so care should be taken when using them close to the factory.
Manually firing constructor or termite ammunition only produces the visual nanobot cloud. Automatic construction work is performed by the nearby scanning system.
Logistic network behaviour
By default, nanobots avoid operating inside areas already covered by an active construction network.
This prevents nanobots from competing unnecessarily with normal construction robots.
The Nanobot Logistic Interface equipment module can override this restriction and allow Nano Constructors to operate inside active logistic and construction networks.
Equipment modules
Nanobots also includes equipment-grid modules that extend personal-roboport behaviour.
Most automatic equipment functions require:
- A character with an equipment grid
- A powered personal roboport
- Available construction robots
- The relevant equipment module
Automatic item retriever
Marks nearby items on the ground for collection by construction robots.
Items are not marked while enemies are detected nearby.
Automatic tree cutter
Marks nearby trees for deconstruction.
This allows personal construction robots to clear trees automatically while the player moves through an area.
Automatic unit launcher
Automatically launches available combat-robot capsules when enemies enter the configured range.
The module uses combat capsules from the player inventory and respects the normal follower-robot limit.
Automatic feeder
Automatically uses supported healing items when the player is injured.
If suitable healing items are unavailable, the module can provide a smaller emergency healing effect. Each feeder has a cooldown between activations.
Nanobot Logistic Interface
Allows Nano Constructors to operate inside areas covered by logistic and construction networks.
Only one interface module is required.
Programmable Roboport Interface
The Roboport Interface is a placeable programmable device that assigns additional jobs to an existing logistic network.
The placed interface consists of a visible roboport-style structure, a scanner and a configurable constant combinator.
Set virtual signals on the combinator to control the work performed by the connected logistic network.
Supported jobs include:
- Marking items on the ground for collection
- Marking trees for removal
- Gathering fish
- Deconstructing exhausted mining drills
- Limiting operations to the nearest roboport construction area
The interface only operates when enough construction robots are available. A configurable percentage of robots can be reserved for normal construction work.
Automatic network tasks pause when enemies are detected nearby.
Negative signal values
Some signals support negative values as inventory thresholds.
For example, a negative tree signal can instruct the network to cut trees only while the network contains less than the specified amount of wood.
This makes it possible to maintain a resource stock level without continuously clearing every available target.
Runtime settings
The mod includes runtime settings for:
- Automatic Nano Emitter operation
- Whether the Nano Emitter must be the selected weapon
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 2 mo ago.
Nanobots: Early Bots Continued on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.4.4, released 2026-08-28
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.4.4 | 2026-08-28 | 2.1 | n/a |
| 3.4.3 | 2026-07-13 | 2.1 | n/a |
| 3.4.2 | 2026-07-12 | 2.1 | n/a |
Dependencies
- Required: Factorio Standard Library
- Optional: Bob's Functions Library mod
- Optional: Picker Inventory Tools
- Optional: Picker Atheneum
- Incompatible with: Nanobots: Early Bots 2.0
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Nanobots: Early Bots Continued on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportFactorio Mod Portal lists Nanobots: Early Bots Continued as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓Authorgoakiller900, as published on Factorio Mod Portal
- ✓LicenseMITFree

