About [Scenario Only] Ore Beach
From Factorio Mod Portal[SCENARIO ONLY][UNZIP the zip file][into "scenarios" folder] Ore grows. When it grew too much, it turns into water. Raise some ore area. No enemy.( Not sure if gonna add some in the future.) So, the question is, to swim or not to swim, this is the question.
Credit: Thank GGSMD for suggestions and helping me with testing.
The old design of gene system failed. It's not possible to display enough info for players to know what the hack is going on inside the gene system. New design is weather system. It's gonna be implemented in 1.3. With the weather system, more variety are possible in this scenario, both on gameplay and UI displaying.
1.2.13 Ore with its UI update every 1 minute. Recently I struggled a lot with the basic mechanism. Game design especially when it comes to the mechanism designing, it's way harder than I expected. My friends helped with the testing again and again, but the progression is still very slow. I haven't decided the very final choice. No idea if the basic mechanisms are gonna get modified in the future. So, show me your feedback!!! Modified the mechanism of UI for ore entities. Island grows automatically by filling water tiles near by the coastline. Landfill manually or with construction robots help increase the amount the island grows. New sources are limited to generated near sea. I mean, on the beach.
1.2.8 Chatting bubble added. Bug fixed. Early game balance. Early game balance. Early game balance. How to play page added. Gene system added. 13 or 14 properties based on the gene of each ore entity is added. When an ore entity divides, the new one has a chance to mutate a little. New ui shows state for each ore entity. Try to grow some good variety to get more resource. Ores are not ores any more, treat them as plants. Spawn area protection added.
1.1.0 (Still playable, but a little bit wild. No UI to show the useful info.) Amount of new ore source is 50. Uranium grows slower than others. 30 min to start dividing. 1 hour to become water. Other sorts are faster. 30 min to start dividing. 2 hours to become water. When any ore becomes water, 1% stays land and turns into a crude oil. Crude oil stays for 1 hour.
Spawn area protection. No matter what happens, a small area around the spawn area is always set to land tiles every 5 seconds. No worry that you might respawn to swim.
Good luck have fun.
To do list: 1000k downloads: Gene and mutation. Don't treat the ores as ores, treat them as plants.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 5 yr ago.
[Scenario Only] Ore Beach on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.14, released 2021-06-09
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.14 | 2021-06-09 | 1.1 | n/a |
| 1.2.13 | 2021-06-04 | 1.1 | n/a |
| 1.2.8 | 2021-05-18 | 1.1 | n/a |
| 1.2.5 | 2021-05-09 | 1.1 | n/a |
| 1.2.4 | 2021-05-04 | 1.1 | n/a |
| 1.2.3 | 2021-05-01 | 1.1 | n/a |
Run [Scenario Only] Ore Beach on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportFactorio Mod Portal lists [Scenario Only] Ore Beach as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorYagaoDirac, as published on Factorio Mod Portal
- ✓LicenseMITFree

