About Overhead Electrification (Realistic Electric Trains)
From Factorio Mod PortalAdds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
> Note > This mod is in beta, and while the main functionality is settled, there may still be crashes. Use with caution, and set your autosaves to be frequent.
Overhead Electrification (Realistic Electric Trains)
Adds electric trains that are powered by overhead catenary lines. Designed to use minimal scripting for maximum performance. Integrates smoothly into vanilla gameplay & progression, and (will have) technology/recipe compatibility with various overhaul mods.
Graphics are placeholder (obviously), I plan to create my own (including the locomotive), but if you feel like making some assets that'd be cool! Translations are also welcome, although the mod is in beta so the stuff you need to translate might change; check back later once the mod is fully released.
planned features:
- catenary poles with built-in signals
- regenerative braking (wow!)
- ✅ overlay for viewing what rails are powered
- compat with various overhaul mods:
-- ✅ Space Exploration (space elevator, space rails, spaceship) -- ✅ AAI Industry (adjust recipes) -- ✅ BZ materials (adjust recipes to use the materials: aluminum, lead, tin) -- ✅ Krastorio (adjust recipes, rebalance electric locomotive stats) -- planetfall's resource mods -- Bobs/Angels because somebody asked nicely :) -- Nullius, SeaBlock, etc. if they need extra recipe tweaks
- compat with train mods:
-- ✅ SE Space Trains (make them electric instead of battery powered, optional) -- Renai Transportation (make sure there's no crashes or whatever when using train ramps) -- Freight Forwarding (again, electric instead of battery powered) -- other popular transit/train related mods?
- other compat:
-- ✅ Picker Dollies -- Fluidic Power? that'd be cool
Highlights
From source dataGame versions
Built for Factorio 1.1.
Footprint
Rated a light load on a server.
License
Published under MPL-2.0.
Overhead Electrification (Realistic Electric Trains) on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.5, released 2024-10-10
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.5 | 2024-10-10 | 1.1 | n/a |
| 0.1.4 | 2024-03-03 | 1.1 | n/a |
| 0.1.3 | 2024-02-20 | 1.1 | n/a |
| 0.1.2 | 2024-02-19 | 1.1 | n/a |
| 0.1.1 | 2024-02-19 | 1.1 | n/a |
| 0.1.0 | 2024-02-18 | 1.1 | n/a |
Dependencies
- Optional: Picker Dollies
- Optional: AAI Industry
- Optional: Space Exploration
- Optional: SE Space Trains
- Optional: Aluminum
- Optional: Lead
- Optional: Tin
- Optional: Krastorio 2
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Overhead Electrification (Realistic Electric Trains) on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Overhead Electrification (Realistic Electric Trains) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 1.1
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorPenguin_Spy, as published on Factorio Mod Portal
- ✓LicenseMPL-2.0Free

