About Pixels
From Factorio Mod PortalDisplay your pictures and indicators in real-time directly on the map using Pixels. WARNING: All pixels are being processed at a time, so it is not recommended to create more than 15000 Pixels.
#Pixels Factorio mod (previously named as Lamps On Map for Factorio 0.14.x) that shows Pixels on the map with enabled circuit colors, tracking any changes in real-time. Mod adds new entity to the game called Pixel and a set of different color Tiles. When placed, Pixel will also place colored Tile under itself to be able to show the color on the map directly. Updates happening every 3-4th tick, but be careful and don't spam a lot of Pixels - maximum value depends on your PC hardware.
WARNING: There's no iterational checkup implemented yet, meaning that all pixels are being processed at a time. So it is not recommended to create more than 15000 Pixels for now.
Leave your feedback or suggestion on Forum. The older version can be downloaded there as well.
##Change Log: ###v3.0.0
- Updated mod to Factorio 1.1
- Multiplayer tested and it works
###v2.0.1
- Added a new Pixel property 'id' to access unit_number directly without calling entity.unit_number to avoid invalid calls
- Entity validation added to checkup to fix game crash trying accessing invalid objects
###v2.0.0:
- Updated mod to 0.18.x
###v1.0.0:
- Reworked the whole codebase
- Multiplayer fixed (no desync message)
- Color is read from lamp instead of circuit (performance boost)
- All lamps checkup instead of chunk-based (downgrade for multiplayer work)
- New Item introduced - Light Emitting Diode
- Mod Settings introduced
- Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)
###v0.5.1:
- Small fixes to tile placement and loading mechanism, now you can use any tile that you want (if it can be placed on ground) without exceptions
###v0.5.0:
- Basic functionality with updating lamps, refreshing colors, redraw mechanism and saving each 2000 ticks to global (to be removed).
FAQ
What is the use case of Pixels?
Depends on your imagination. The main idea back at 0.14 version of Factorio to have the way to notify player through the dynamic symbols/pictures on the map. For example - you can use Pixels to notify you when the Coal storage is low. If the coal is low - Pixels turns red, which is immediately shown on the map. In the latest versions of Factorio Pixels could be combined with the Programmable Speaker to notify you directly. Also it could be used as a silent notifier - a set of a digits that is updated according to the storage value, or, maybe, the batteries capacity which will show you the needed information on the map with no delay in real-time.
How to use Pixels?
Pretty much the same as you use Colored Lamps in "vanilla" Factorio. Just place Pixel (in-game name is "Light Emitting Diode, Lightning Technology), connect it to the circuit and adjust circuit conditions so it will react on Anything that is more that 1. Then you have to give it a colored signal from circuit. If you don't know how to use circuits - refer to Wiki Pages.
How it works?
It works by just placing the pre-defined tile with pre-defined map color under the Pixel. So the mod dynamically detect the changes on the circuit and updates the tiles under Pixels. It is not possible to update more then 1500 Pixels at a time because they are all updated during 1 tick of the game. This problem will be fixed in the future releases by checking it chunk wise. For now it is not possible due to desync problems.
Can I change the tile that is placed under the Pixel?
Yes you can. Just open the Mod Settings in the Factorio Main Menu and choose the Tile Under Pixel drop down option. For now there's only 2 tile types available - Concrete (default) and Green Grass. I will update the list in future releases.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under GPL-3.0.
Last update
Its author last shipped an update 5 yr ago.
Pixels on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.0.0, released 2022-01-15
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.0.0 | 2022-01-15 | 1.1 | n/a |
| 2.0.1 | 2020-06-08 | 0.18 | n/a |
| 2.0.0 | 2020-06-05 | 0.18 | n/a |
| 1.0.0 | 2020-06-05 | 0.17 | n/a |
Run Pixels on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportFactorio Mod Portal lists Pixels as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓Authoraxtox, as published on Factorio Mod Portal
- ✓LicenseGPL-3.0Free

