Source-checkedTechnology & automation

Power Multiplier

by StephenB · for Factorio

Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

603Downloads
21 mo agoLast updated
MITLicense
2.0Latest game version

About Power Multiplier

From Factorio Mod Portal

Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tired of power generation being the easiest part of building a factory? People keep making fun of your green modules? Enough is enough.

This mod lets you set separate multipliers for energy consumption by type. See picture. You can increase or decrease power consumption. Somehow there's 500 power-related mods on here and not one of them does this, as far as I can tell.

Should be compatible with all mods.


The mod does NOT affect:

  • Power production by boilers, steam engines, turbines, nuclear/fusion plants, heating towers. But there is a setting for solar panels.
  • Fuel consumption by vehicles or spaceship thrusters.
  • Equipment for armor or vehicle grids, except roboport equipment.
  • Accumulator capacity and charging/discharging speeds.
  • Robot range, airtime, or charging time. (Because it multiplies their battery size, charge rate, and power consumption, and those changes cancel out.)
  • Buildings that use fluid energy sources, such as gas furnaces from other mods. (Might add this in the next version.)

Other than these, the mod affects all the usual machines like assemblers, inserters, labs, furnaces, beacons, laser turrets, roboports, robots, etc.


For modpacks: to blacklist specific entities, you can either use the startup setting (a comma-separated string of entity IDs) or you can set entity.PowerMultiplier_ignore = true in the data stage.

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

Power Multiplier on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.2, released 2025-02-06

Recent builds

BuildReleasedGame versionsLoaders
1.2.22025-02-062.0n/a
1.2.12024-12-162.0n/a
1.2.02024-12-152.0n/a
1.1.02024-12-042.0n/a
1.0.02024-12-042.0n/a

Run Power Multiplier on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Power Multiplier as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorStephenB, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Power Multiplier, answered

Generated from the mod’s own source data.

Do my players need to install Power Multiplier?

Factorio Mod Portal lists Power Multiplier as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Power Multiplier is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Power Multiplier on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Power Multiplier in one click.