Source-checkedWeapons, items & crafting

Productivity Research for Everyone (FG)

by Buggi · for Factorio

FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.

921Downloads
8d agoLast updated
MITLicense
2.0Latest game version

About Productivity Research for Everyone (FG)

From Factorio Mod Portal

FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.

FORKED from original mod, https://mods.factorio.com/mod/ProductivityResearchForEveryone by Semenar

NEW ==== Rebalanced with a massive amount of customization options added: Now you can control the science packs added for each 'tier' of the game. You can even control what defines a tier. Default values I decided upon: Early Game is 3 or fewer Science Pack types, those researches get Red, Green, and Purple science (added if not already present). Mid Game is 4 to 6 science types, those get Red, Green, Blue, Purple, Yellow, and Agriculture added. Late Game is 7-8 types, those get Red, Green, Blue, Purple, Yellow, Space, and Agriculture added. End Game 9+ types, those get all but military added.

Remember, the types above are just types added if the algorithm didn't already have them, they're not added twice if they exist. To compare, the original mod would generate iron plate productivity as a Red only science research, my version ensures that Red, Green and Purple are required.

Productivity research generated specifically FOR science packs get a special config option and get EVERY single science pack by default, no more cheesing the early game! Obviously you don't have to enable this feature. The Science Type number defining the tiers is also configurable as are the science packs added for each tier. I wanted to keep the original authors intention of making it as flexible as possible for future mod packs and TCs. To make all but science research added by this mod take the "End Game" set of packs, just set all the tier config options to 0.

Config option to ensure all researches have a minimum time cost, set to 1 to ignore it. Defaults to 15. Some early game research can generate with 1 or 2 second steps, the config option ensures a minimum. Max value of this option is 1200...

This takes the original concept by Semenar and attempts to balance it while keeping the spirit of the original mod. Marathoners out there can even set the time cost up to 1200 seconds per step for researches that could actually take years to complete.

I tried to make the default balance push people to pursue massive science builds. Ag science in all but the Early tier pushes people to have robust Gleba builds.

v1.2.0 ===== > Support for mods "Modifiable Productivity Cap" and "Unlimited Productivity 2.0 Compat Fork" improved and ensures custom values are used for all productivity recipes > Remove log file debug spam.

Note: The two mods I added support for are mutually exclusive, the former is simple, while the later is far more complex with its changes and options. While both have options that change the exact same thing. If for some strange reason both are used, this mod prioritizes the later mods settings.

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

Productivity Research for Everyone (FG) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.0, released 2026-10-26

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-10-262.1n/a
1.2.02025-04-242.0n/a
1.1.02025-01-072.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Productivity Research for Everyone (FG) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

Factorio Mod Portal lists Productivity Research for Everyone (FG) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-27Open ↗
  • ✓AuthorBuggi, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Productivity Research for Everyone (FG), answered

Generated from the mod’s own source data.

Do my players need to install Productivity Research for Everyone (FG)?

Factorio Mod Portal lists Productivity Research for Everyone (FG) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Productivity Research for Everyone (FG) is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Productivity Research for Everyone (FG) on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Productivity Research for Everyone (FG) in one click.