Source-checkedBuilding & decoration

protossbuildings mod

by demongo1154 · for Factorio

Adds Protoss buildings from the StarCraft series. this is a continuation of my pylons mod(stone&coal enrichment is internaly intergrated and will be maintained here)

909Downloads
6d agoLast updated
MITLicense
2.0Latest game version

About protossbuildings mod

From Factorio Mod Portal

Adds Protoss buildings from the StarCraft series. this is a continuation of my pylons mod(stone&coal enrichment is internaly intergrated and will be maintained here)

2.0.1: at long last updated to Factorio version 2.0 and yes it is space-age compatible! 2.0.3: pylons are now square and fast replace vanilla sized power distribution buildings! small pylons are now 1X1 and large pylons are 2X2 enjoy! 2.0.4: recipes now gain productivity as techs are researched, forges now benefit from modules and beacons. 2.0.5: renamed a few things to ensure compatibility down the line, attack speed now upgradable. 2.0.7: cannons have diverse damage and an aoe slow(WIP), asteroids in space should spawn and render a bit further away. 2.0.8: tweaked asteroid fade-out distance. 2.2.0: Changed many things, toned down asteroid fade-out distance far closer to vanilla as was causing spawning issues, added and expanded upon the cannons including new cannon variants,, there is a rotation bug atm, looking into a fix. 2.2.2: bug fixes, pylons are now marked as the upgrade for small power poles, thus the upgrade planner allows fast replacing/upgrading small and medium poles into pylons! 2.2.5: fix to make work without space-age, minor targeting bug resolved, new issue with plyons not showing in upgrade planner as an option for small and medium poles. 2.2.6: major correction to projectile speeds, mild buff to speed upgrades. 2.2.7: slight overall damage increase, pylons now can fast replace small and meduim poles via upgrade planner. 2.2.9: several overhauls and buffs, lighting now inbuilt for the poles in an additive effect, projectiles now glow/light up and are no longer in slow motion! 2.3.0: patched an error causing cannons energy input limits to be far higher(x60!) than intended, productivity and productions buffed across the board! 2.3.1: coloring tweaks, slight damage buff across the board, small tech tweak. 2.3.2: data/local fix for those playing with space-age. 2.3.3: now compatible with the overhaul mod "Deep_Core_Operations" by MFerrari. 2.3.4: Protoss Photon weapons and Ammo added. 2.3.5: fully added Protossguns and self-recharging photon battery packs, just be careful not to fully deplete that battery ;) 2.3.6: rebalanced the photon gun and batteries, will likely do so again :P 2.3.9: updated 1.1 Factorio version, some features removed as they are exclusive to 2.0. 2.4.0: Massive update, added lots of equipment, including special radars, many things have been simplified and buffed. 2.4.1: armor graphics crash hotfix.

FAQ

2.0.3: pylons are now square and fast replace vanilla sized power distribution buildings! small pylons are now 1X1 and large pylons are 2X2 enjoy! 2.0.4: recipes now gain productivity as techs are researched, forges now benefit from modules and beacons. 2.0.5: renamed a few things to ensure compatibility down the line, attack speed now upgradable. 2.0.7: cannons have diverse damage and an aoe slow(WIP), asteroids in space should spawn and render a bit further away. 2.0.8: tweaked asteroid fade-out distance. 2.2.0: Changed many things, toned down asteroid fade-out distance far closer to vanilla as was causing spawning issues, added and expanded upon the cannons including new cannon variants,, there is a rotation bug atm, looking into a fix. 2.2.2: bug fixes, pylons are now marked as the upgrade for small power poles, thus the upgrade planner allows fast replacing/upgrading small and medium poles into pylons! 2.2.5: fix to make work without space-age, minor targeting bug resolved, new issue with plyons not showing in upgrade planner as an option for small and medium poles. 2.2.6: major correction to projectile speeds, mild buff to speed upgrades. 2.2.7: slight overall damage increase, pylons now can fast replace small and meduim poles via upgrade planner. 2.2.9: several overhauls and buffs, lighting now inbuilt for the poles in an additive effect, projectiles now glow/light up and are no longer in slow motion! 2.3.0: patched an error causing cannons energy input limits to be far higher(x60!) than intended, productivity and productions buffed across the board! 2.3.1: coloring tweaks, slight damage buff across the board, small tech tweak. 2.3.2: data/local fix for those playing with space-age. 2.3.3: now compatible with the overhaul mod "Deep_Core_Operations" by MFerrari. 2.3.4: Protoss Photon weapons and Ammo added. 2.3.5: fully added Protossguns and self-recharging photon battery packs, just be careful not to fully deplete that battery ;) 2.3.6: rebalanced the photon gun and batteries, will likley do so again :P 2.3.9: updated 1.1 Factorio version, some features removed as they are exclusive to 2.0. 2.4.0: Massive update, added lots of equipment, including special radars, many things have been simplified and buffed. 2.4.1: armor graphics crash hotfix.

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

protossbuildings mod on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.5.0, released 2026-10-29

Recent builds

BuildReleasedGame versionsLoaders
2.5.02026-10-292.1n/a
2.4.22026-08-122.0n/a
2.3.92026-06-141.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run protossbuildings mod on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Factorio Mod Portal lists protossbuildings mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-30Open ↗
  • ✓Authordemongo1154, as published on Factorio Mod Portal
  • ✓LicenseMITFree

protossbuildings mod, answered

Generated from the mod’s own source data.

Do my players need to install protossbuildings mod?

Factorio Mod Portal lists protossbuildings mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. protossbuildings mod is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run protossbuildings mod on a Factorio server.

Deploy in about a minute from $2.99 a month, then add protossbuildings mod in one click.