Source-checkedMaps & scenarios

Radar-Dependent Map View

by valertron · for Factorio

Stay within Radar range to use the map (remote view) and receive alerts. Optional restrictions for the minimap, player marker, pins and tags, map pings, and alert sounds. GPS not included

74Downloads
21d agoLast updated
Factorio Mod PortalSource

About Radar-Dependent Map View

From Factorio Mod Portal

Stay within Radar range to use the map (remote view) and receive alerts. Optional restrictions for the minimap, player marker, pins and tags, map pings, and alert sounds. GPS not included

Inspired by Radar unlocks map.

Ever tried living without GPS?

No blue dot. No perfect remote view. Just you, the terrain, and your questionable sense of direction.

Spotted a rich copper patch far from your base? Better remember the landmarks—once you leave radar coverage, finding it again may not be so easy.

Pro tip: radiation glows at night. Drop some on your way out and follow the light back home.

What this mod does

  • Full map access depends on radar or roboport coverage.
  • Stay within range of a powered radar or roboport to fully use remote view. Outside coverage, remote view still works, but most of the map is hidden. Only the local area around your character remains visible.
  • Alerts for damaged or destroyed entities are shown only when both you and the attacked entity are inside radar or roboport coverage. If either one is disconnected, you receive no combat alert. When an outpost's radar loses power, you also will stop receiving alerts from the outpost.

How it works

  • Before Radar research: remote view is unavailable
  • Inside radar or roboport coverage: full remote-view access, including other surfaces
  • Outside coverage: remote view remains available, but only the local area around your character is visible
  • Viewing another surface while disconnected: the map is hidden behind NO SIGNAL
  • Combat alerts: both the receiving player and the attacked entity must be inside coverage
  • On a space platform: you are considered connected

Only powered, unfrozen radars and roboports belonging to your force provide coverage.

Connection sounds

Optional per-player voice notifications announce when you enter or leave coverage:

  • Radar online when a connection is established
  • Radar offline when the connection is lost

The sounds are from Command & Conquer: Tiberian Sun and can be disabled individually by each player.

Why it matters

  • New planets start disconnected. Establish radar or roboport coverage before treating them like another remotely managed part of your factory.
  • Navigation becomes part of exploration. Landmarks, roads, railways, lights, and anything else you can recognize suddenly become useful.
  • You can actually get lost. With the minimap and player marker disabled, leaving covered areas means you may have to find your own way back.
  • Remote combat awareness requires a complete signal path. It is not enough for an outpost to be covered—the player receiving its combat alerts must also be connected.
  • Exploration requires a bit more planning. Going far from your base without extending coverage means giving up the convenience of the global map until you return.

Optional restrictions

Map settings can control:

  • remote view
  • minimap visibility
  • player marker visibility
  • pins and tags
  • map pings
  • alerts
  • alert sounds

Enable only the restrictions you want.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 21d ago.

Radar-Dependent Map View on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.0, released 2026-10-13

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-10-132.1n/a
1.2.02026-09-102.1n/a
1.1.02026-09-102.1n/a
1.0.02026-09-082.1n/a
0.1.52026-09-072.0n/a
0.1.42026-04-052.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Radar-Dependent Map View on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Runs on your server

From source side support

Factorio Mod Portal lists Radar-Dependent Map View as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-14Open ↗
  • ✓Authorvalertron, as published on Factorio Mod Portal
  • ✓LicenseNot published by the sourceFree

Radar-Dependent Map View, answered

Generated from the mod’s own source data.

Do my players need to install Radar-Dependent Map View?

Factorio Mod Portal lists Radar-Dependent Map View as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Radar-Dependent Map View is free to download from Factorio Mod Portal.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Radar-Dependent Map View on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Radar-Dependent Map View in one click.