Source-checkedWeapons, items & crafting

Recharging Armor

by Silari · for Factorio

Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.

637Downloads
4 mo agoLast updated
MITLicense
2.1Latest game version

About Recharging Armor

From Factorio Mod Portal

Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.

Armor which has been unequipped still charges. Burner generator equipment is not currently supported. Any other equipment types should be supported. Solar panels are charged assuming a 70% average efficiency based on the normal Nauvis day/night cycle.

Known Issues: Armor can only tracked by using the unique item_number property, so in order to start being tracked, one of three situations MUST occur:

  1. the armor must be equipped/unequipped by a player, either when the mod is first loaded or any time after OR
  2. the armor must be in a player's inventory when the mod is first loaded OR
  3. the armor must be opened while the mod is loaded.

Newly crafted armor is not tracked. In vanilla, this shouldn't matter since it wouldn't have any equipment in it TO charge anyway, and if you open it to add equipment it starts being tracked.

Due to engine limitations armor is only updated when it has been re-equipped or opened. I'm not aware of any other situation in vanilla where it would actually matter, but interactions with scripts may break this.

Highlights

From source data

Game versions

Built for Factorio 2.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Recharging Armor on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.1.0, released 2026-07-13

Recent builds

BuildReleasedGame versionsLoaders
2.1.02026-07-132.1n/a
2.0.42025-08-302.0n/a
2.0.32025-02-042.0n/a
2.0.22024-11-012.0n/a
2.0.12024-10-302.0n/a
2.0.02024-10-272.0n/a

Run Recharging Armor on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

Factorio Mod Portal lists Recharging Armor as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
  • ✓AuthorSilari, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Recharging Armor, answered

Generated from the mod’s own source data.

Do my players need to install Recharging Armor?

Factorio Mod Portal lists Recharging Armor as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Recharging Armor is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Recharging Armor on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Recharging Armor in one click.