Source-checkedTechnology & automation

Red Extended

by RedMike-PT · for Factorio

A Factorio mod that extends the game with new machines and production chains, processing machines, power equipment, storage, and logistic support content.

312Downloads
1d agoLast updated
MITLicense
Factorio Mod PortalSource

About Red Extended

From Factorio Mod Portal

A Factorio mod that extends the game with new machines and production chains, processing machines, power equipment, storage, and logistic support content.

Next Steps & Suggestions

  • Check the discussion with this title for more information or check the Trello Board.

Features

  • New material processing chains for cleaning and refining resources, making reinforced components, and producing specialty fluids.
  • Custom processing machines, with tiers available for selected machines. Machine stats and tiers vary by prototype.
  • Additional power generation, energy storage, and power distribution equipment.
  • Expanded item and fluid storage, plus custom logistic and construction robots.
  • A selection tool for removing trees and supported rock entities.
  • Trains and Cargos check: https://mods.factorio.com/mod/RERailworld

Supported Languages

  • English
  • Portuguese (Portugal)
  • Portuguese (Brazil)

Energy

Power Generation

  • Steam boilers R2 and R3: The prototypes specify 15 MW and 60 MW of heating capacity, respectively.
  • Steam engines R2 and R3: Higher-tier steam engines with custom fluid handling and effectivity settings. Their prototypes do not specify fixed 3.6 MW or 7.2 MW output ratings.
  • Solar panels R2–R5: 600 kW, 6 MW, 36 MW, and 150 MW production, respectively.
  • Solar panel equipment R2: 100 kW for armor equipment grids.
  • Accumulators R2 and R3: 30 MJ and 50 MJ capacity, respectively.

Power Distribution

The mod adds small, medium, and long-range pole variants, a substation variant, and a light pole. The custom substation is R1; there are no R2 or R3 substation prototypes.


Machines and Objects

Processing Machines

The mod adds or extends the following processing equipment:

  • Compressor
  • Washer chamber
  • Water condenser
  • Mixer
  • Cast chamber
  • Heat forge chamber
  • Chemical machine
  • Enrichment chamber
  • Refinery
  • Air purification equipment
  • Furnaces, assemblers, mining equipment, and a beacon

Some machines have additional tiers, but tiers and specifications differ by machine. Check the in-game recipe and machine tooltip for its crafting speed, power use, fluid connections, and module slots.

Storage and logistics

  • Warehouses for item storage.
  • Big storage tanks for fluid storage, with multiple tiers.
  • Custom logistic and construction robots, logistic chests, and a roboport.
  • A custom radar.

Pipes

  • Copper Pipe and Iron Pipe, with matching underground variants.
  • Each pipe has a fluid capacity of 250; the underground pipes connect across a distance of up to 21 tiles.

Materials and fluids

The added recipes include:

  • Clean materials: iron, copper, coal, and steel.
  • Components: glue, cable, reinforced components and plates, reinforced gears, and copper gear wheels.
  • Specialty fluids: pressurized water, molten iron, copper, steel, and coal, diesel fuel, enriched petroleum, lithium, and other processing fluids.
  • Enriched coal and crystalline silicon products.

These materials are used in the mod's machinery, power, storage, and robot recipes.


Quality of Life

  • Exoskeleton R2:

A late-game 2×4 equipment module that provides a 100% movement speed bonus. It frees armor-grid space compared with installing several vanilla exoskeletons, at the cost of drawing up to 1 MW while active.

Research

Optional research chains improve movement speed, inventory capacity, crafting speed, and mining speed. Each chain can be enabled or disabled in the startup settings.

Starting Robots

When enabled in the startup settings, players begin with modular armor, construction robots, roboports, batteries, and portable solar panels.

Tree and Rock Eraser

The tree-rock-eraser selection tool removes trees and supported rock entities in the selected area. Rock support includes entities from the base game and Alien Biomes when installed. It does not remove arbitrary entities. Image generated by Gemini.


Defense

  • Laser turret R2: A more powerful laser turret with high energy consumption.

Features Removed after Factorio 2.0

  • Transport Belts: Improved belt systems for material transport, with higher throughput and specialized variants.
  • Incinerator: Waste disposal and resource recovery, converting unwanted items into useful resources.
  • Bio-Red: Biological processing systems, using living organisms for specialized production processes.

Credits

I forgot some mods that i used in factorio v < 1.0, but i'm trying to get all of that information. So right now what i had found from v >= 2.0:

  • Red Extended:
  • Tree Eraser

https://mods.factorio.com/mod/tree-eraser

  • Rock Eraser

https://mods.factorio.com/mod/rock-eraser

  • AAI Containers & Warehouses -> Big warehouse entity

https://mods.factorio.com/mod/aai-containers

  • Robot Battery Research

https://mods.factorio.com/mod/Robot_Battery_Research2

  • NPUtils Redux

https://mods.factorio.com/mod/NPUtils-redux

  • NPUtils X Redux

https://mods.factorio.com/mod/NPUtilsX-redux

  • Krastorio 2 -> Elite Storage Tank

https://mods.factorio.com/mod/Krastorio2

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 1d ago.

Red Extended on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.5.2, released 2026-11-02

Recent builds

BuildReleasedGame versionsLoaders
2.5.22026-11-022.1n/a
2.5.12026-10-312.1n/a
2.5.02026-10-302.1n/a
2.4.42026-10-282.1n/a
2.4.32026-10-242.1n/a
2.4.22026-10-242.1n/a

Dependencies

  • Optional: [reserved]
  • Optional: quality (factorio_portal, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Red Extended on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Red Extended as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-11-03Open ↗
  • ✓AuthorRedMike-PT, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Red Extended, answered

Generated from the mod’s own source data.

Do my players need to install Red Extended?

Factorio Mod Portal lists Red Extended as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Red Extended is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Red Extended on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Red Extended in one click.