About SA Buildings Midgame Nerf
From Factorio Mod PortalSmall mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to +50%. These techs provide a +10% bonus per step and become available as you progress through the game.
Statement on AI: All my mods are created 100% without the use of AI.
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SA Buildings Midgame Nerf
Small mod that reduce the productivity bonus of SA buildings to +20% at start, and provides techs to increase it back to +50%. These techs provide a +10% bonus per step and become available as you progress through the game. The final level (+50%) is unlocked on Aquilo.
- The +50% bonus is great, and we all love it <3
But it makes SA buildings very powerful and can be unlocked quite early if you rush them. The "power spike" is huge. So I thought about how to nerf it without taking away that feature.
And the solution is actually quite simple and effective. The nerf is applied during the mid-game without losing the potential in the end-game. The increase in productivity does not happen all at once, but is gradual per 10% steps as technologies are unlocked.
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Available in the following languages:
- English
- Français
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Future plans
- Add a setting to change techs cost
- Add a setting to make trigger techs instead of normal ones (like craft x of that pack)
I'm open to suggestions/ideas ;)
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Credits
Thanks to LoupAndSnoop for the machine upgrades API mod (GNU GPLv3)
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Wants more ?
You'll maybe like my other mods: https://mods.factorio.com/user/Cubickman
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 10d ago.
SA Buildings Midgame Nerf on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.0.1, released 2026-10-25
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.0.1 | 2026-10-25 | 2.1 | n/a |
| 2.0.0 | 2026-08-17 | 2.1 | n/a |
| 1.0.0 | 2026-08-16 | 2.0 | n/a |
Dependencies
- Required: [reserved]
- Required: Machine Upgrades
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SA Buildings Midgame Nerf on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Runs on your server
From source side supportFactorio Mod Portal lists SA Buildings Midgame Nerf as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-26Open ↗
- ✓AuthorCubickman, as published on Factorio Mod Portal
- ✓LicenseMITFree

