Source-checkedBuilding & decoration

Sea Block - Evil mode

by jodokus32 · for Factorio

Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.

542Downloads
3 yr agoLast updated
MITLicense
1.1Latest game version

About Sea Block - Evil mode

From Factorio Mod Portal

Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.

##Main feature

  • Disables most water void recipes

Exceptions: (Regular Water, Purified, Saline, Heavy Mud, Concentrated Mud, Light Mud, Thin Mud)

  • Disables most chemical void recipes

Exceptions: (Hydrogen, Oxygen, Nitrogen, Chlorine, Compressed Air)

  • Spill items on the floor, when containers are getting destroyed
  • Increase mining time of storage tanks and fluid wagons
  • Add option to enable logging of removed fluids by picking up entities like buildings/pipes or flushing fluid lines or tanks
  • Add custom command "/seablock_evil_mode_statistics_fluid_removed" to show statistics of removed fluids by picking up entities like buildings/pipes or flushing fluid lines or tanks
  • Add option to disable voiding restrictions (Back to easy mode, if you only want the rest of the balancing changes)
  • Flarestack consumes 5 times more power

##Additional Features (disabled by default)

  • Every feature is disengageable separately.
  • Use optional "Burner power progression" (seperate mod) to adjust efficiencies of boiler tiers
  • Fuel value for most chemical solids are doubled
  • Nerfed boiler efficiencies compared to default settings
  • Boiler mk1: 42.5% (actually 85% because of doubled fuel values)
  • Boiler mk2: 50.0% (actually 100%)
  • Boiler mk3: 57.5% (actually 115%)
  • Boiler mk4: 65.0% (actually 130%)
  • Boiler mk5: 75.0% (actually 150%)
  • Fluid boiler mk1: 60.0%
  • Fluid boiler mk2: 70.0%
  • Fluid boiler mk3: 82.5%
  • Fluid boiler mk4: 95.0%
  • Nuclear efficiencies are unchanged
  • Add 2 recipes to get a bit of steam from hydrogen/oxygen (activated from start)
  • One to consume exactly the ratio of dirty electrolysis
  • One to consume more hydrogen, to be able to balance oxygen consumption.
  • Chemical plant mk1 is available from start.
  • Add option to choose the old buffed steam recipes from version 0.0.5, which was a bit broken
  • Rebalance sorting to encourage multioutput sorting.
  • Catalyst/Mixed sorting yields less ores
  • Multioutput sorting yields more higher tier ores and less of lower tier ores
  • Lead plate usage in green science is doubled
  • Milling drum recycling is cheaper (lubricant)

FAQ

#Does anybody has finished Seablock with Evil mode yet?

Not yet :) I'm currently (05/2023) at Blue science. Let me know, if somebody is further with it

Highlights

From source data

Game versions

Built for Factorio 1.1.

Footprint

Rated a light load on a server.

License

Published under MIT.

Sea Block - Evil mode on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.1.1, released 2024-03-25

Recent builds

BuildReleasedGame versionsLoaders
0.1.12024-03-251.1n/a
0.1.02023-05-291.1n/a
0.0.92022-11-041.1n/a
0.0.82022-04-191.1n/a
0.0.72022-03-121.1n/a
0.0.62021-09-201.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Sea Block - Evil mode on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Factorio Mod Portal lists Sea Block - Evil mode as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
1.1

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorjodokus32, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Sea Block - Evil mode, answered

Generated from the mod’s own source data.

Do my players need to install Sea Block - Evil mode?

Factorio Mod Portal lists Sea Block - Evil mode as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Sea Block - Evil mode is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Sea Block - Evil mode on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Sea Block - Evil mode in one click.