Source-checkedBuilding & decoration

ick's Sea Block Pack

by ickputzdirwech · for Factorio

Custom version of the Sea Block Pack. Other than the original mod pack this mod applies some small changes, mostly hiding unnecessary clutter and reordering stuff. All changes, including to dependencies, can be found in the description.

375Downloads
6 yr agoLast updated
MITLicense
Factorio Mod PortalSource

About ick's Sea Block Pack

From Factorio Mod Portal

Custom version of the Sea Block Pack. Other than the original mod pack this mod applies some small changes, mostly hiding unnecessary clutter and reordering stuff. All changes, including to dependencies, can be found in the description.

This mod is a custom version of the Sea Block Pack. Other than the original mod pack this mod applies some small changes, mostly hiding unnecessary clutter. All changes compared to Sea Block Pack 1.1.2 and Sea Block 0.5.3 are listed below.

Please note: For full experience of this modpack it is advised to check your mod settings and reset them to default. Feel free to set your own preferences afterwards.


Dependency changes

General

  • Added minimal versions to all dependencies.

Removed dependencies

Made dependency optional

New optional dependencies


Features

General

  • All offshore pumps can be placed anywhere on land.
  • Increased small storage tank and small inline storage tank size from 2.5k to 5k.
  • Grouped all ammo turret damage bonuses together (gun and sniper turrets).
  • Fix for the missing tooltip for the ingredient slot of the composter from Angel's Bio Processing.

Startup settings (WIP)

  • Forced "Enable pressure fluid tanks" from "Angel's Addons - Storage Options" to "false" and hid it.
  • Changed "Auto-barreling" from "Angel's Refining" default to "true".
  • Changed "Always show assembling machines" and "Always show products" from "Bob & Angel RAWs Patch" default to "false".
  • Changed "Long inserters 2 research" and "More inserters 2 research" from "Bob's Adjustable inserters mod" default to "true".
  • Forced "Recipe furnaces" and "Fluid burning furnaces" from "Bob's Assembling machines mod" to "false" and hid them.
  • Changed "Fluid wagon base size" and "Storage tank base size" from "Bob's logistics mod" default to 50.
  • Forced "Add conversion recipes" from "Bob's Metals, Chemicals and Intermediates mod" to "false" and hid it.
  • Changed "New accumulators", "Burner electric generator", "Fluid burning generator" and "New solar panels" from "Bob's Power mod" default to "true".
  • Forced startup settings "Burner and fluid powered heat sources" from "Bob's Power mod" default to "false" and hid it.
  • Hid startup setting "Science pack colors update" from "Bob's Technology mod" (does nothing).
  • Forced "Robot update" from "Bob's Warfare mod" to false and hid it.
  • Forced "Equipment: Personal laser defense" and "Equipment: Discharge defense remote" from "Shortcuts for 1.1" to "false" and hid them.
  • Added startup setting "Hide gold science pack", default true.
  • Added startup setting "Hide burner inserter", default true.
  • Added startup setting "Hide walls and gates", default true.

Recipes

  • Warehouses require silos.
  • Combinators require red and green wire (disabled if Wire Shortcuts mod is active).
  • Repair packs require their previous tier.
  • If burner inserters are enabled, they are an ingredient of the inserter.
  • Steel and electric furnaces require stone and steel furnaces.
  • Guns require their previous tier.
  • Reset uranium rounds magazine recipe to the vanilla ingredients.
  • Atomic bombs require an explosive rocket.
  • Explosive cannon shells require a cannon shell.
  • Explosive uranium cannon shells require a uranium cannon shell.
  • Tanks require a car.
  • Armors require their previous tier.
  • Tankotrons require a tank instead of spidertron cannons.
  • If walls and gates are enabled, reinforced walls and gates require normal walls and gates.
  • Cliff explosives require the ingredients of a grenade instead of the grenade itself.

Technologies (WIP)

  • Speed, efficiency and productivity modules 0 are dependent on modules lab.
  • Warehouses and logistic warehouses are dependent on silos and logistic silos.
  • Replaced gold science packs with automation, logistic, military and chemical science packs.
  • All alien science packs are now unlocked by "Outworld Biology Testing".

Graphics (WIP)

  • New icon for "Logistics" tab (medium power pole and storage chest).
  • New icon for "Bob's logistics" tab (vanilla "Logistics" tab icon).
  • New icon for "Bob's materials" tab (polished emerald).
  • Improved SpaceX Combinator icon.
  • Fixed lab 2 entity icon.
  • Fixed that alien science pack icons weren't the high resolution ones from Artisanal Reskins.
  • Improved enriched fuel block recipe icon to be in line with the solid fuel recipes.
  • Changed diesel fuel recipe icon to the diesel fuel fluid icon.
  • Added roman numerals to the two rocket booster recipes.
  • Added roman numerals to the two carbon dioxide recipes.
  • New icons for thermal water recipes.
  • Changed clean ceramic filter recipe icon to spent ceramic filter icon.
  • Fixed modules 2 and 3 technology icon size.
  • Fixed infinite worker robot cargo size technology icon.

Locale

  • French and German translation included.
  • Added descriptions for all empty and filled barrels, canisters and bottles.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 6 yr ago.

ick's Sea Block Pack on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.10, released 2021-04-18

Recent builds

BuildReleasedGame versionsLoaders
1.1.102021-04-181.1n/a
1.1.92021-03-101.1n/a
1.1.82021-03-101.1n/a
1.1.72021-02-051.1n/a
1.1.62021-01-291.1n/a
1.1.52021-01-101.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ick's Sea Block Pack on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Factorio Mod Portal lists ick's Sea Block Pack as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorickputzdirwech, as published on Factorio Mod Portal
  • ✓LicenseMITFree

ick's Sea Block Pack, answered

Generated from the mod’s own source data.

Do my players need to install ick's Sea Block Pack?

Factorio Mod Portal lists ick's Sea Block Pack as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. ick's Sea Block Pack is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ick's Sea Block Pack on a Factorio server.

Deploy in about a minute from $2.99 a month, then add ick's Sea Block Pack in one click.