About Integration Helper [ALPHA]
From Factorio Mod Portal[ALPHA] This is an early access release, as such errors and bugs may happen, which might cause you to lose progress in your save game. Provides some helper functionality for stream integration. Intended for Factorio streamers that seek to spice up their game by having viewers trigger actions in the game. This mod does not do anything on its own. It merely provides a remote interface which needs to be called (e.g. via RCON) for things to happen.
A mod for people streaming the game, that are looking to spice up their game by letting viewers trigger actions in the game.
The mod does not do anything on its own, without something triggering actions. To this end the remote interface silentstorm-integration-helper is provided by the mod.
You will need to provide your own means of communicating between your streaming platform of choice and the game. Factorio does provide RCON to interface with the game.
Available Functions
For parameters and their descriptions as well as examples, please see the README.md
build_ghosts
Builds ghosted entities around a location on the map. You can optionally have it attempt to build destroyed entities (which have not left a ghost) as well. However that will not work for all types of buildings due to game limitations and it may not create anything, or in some cases even create the wrong building.
repair_base
The repair_base function repairs entities around a location on the map. Minimum and maximum health points restored are configurable.
build_bp
Allows to build arbitrary constructions. Simply create a blueprint of whatever it is you want to have build, use the share / export feature of the blueprint and copy the string and specify that as the blueprint_string parameter.
By default it will not build a blue belt for example if the force selected didn't yet research them, but that can be overridden.
deconstruct
Marks random buildings of the specified force for deconstruction by construction robots, effectively stopping the building.
gain_research
Advance the currently active research by an amount
cancel_research
Cancels the current active research
disable_research
Cancels all the active research for a force, disables all Labs and prevents accessing the Tech Tree for a specified amount of time.
random_research
Start a random research that is available to be researched and put it to the top of the research queue. If the research queue is full, the last item of the research queue is dropped.
forget_research
Removes a random technology that has already been researched. All machines using the technology lose their recipe. Does not disable dependent technologies. So if you lose Optics for example, you will still be able to use Laser Turrets, despite it being behind Optics.
set_arti_speed
Increases the artillery shooting speed of a team for a specified number of seconds.
set_arti_range
Increase the artillery range of a team for a specified number of seconds.
set_lab_speed
Increases the speed that research labs work at. This will make research progress faster, however it will also make them consume science packs faster. Can be considered the less cheaty version of gain_research.
teleport
Teleports a player to the given location on a given surface after a given delay. If the player is inside a vehicle it will be teleported alongside the player if possible, otherwise the player is evicted from the vehicle before teleport.
Will not teleport player into places they cannot get out of. Will not teleport player onto water if they cannot swim.
teleport_distance
Teleports a player the given number of tiles from their current location. If the player is inside a vehicle it will be teleported alongside the player if possible, otherwise the player is evicted from the vehicle before teleport.
Will not teleport player into places they cannot get out of. Will not teleport player onto water if they cannot swim.
If a surface is specified, please note that the player coordinates on their current surface will be used as _origin_ coordinates. If the specified surface does not contain these coordinates the teleport will fail.
enemy_arty
Finds artillery turrets of the provided force and converts them to an enemy artillery turret.
remove_entity
Outright erases buildings from the map. Can either erase random or specific entities. When removing random entities it will pick a random building to remove and remove up to the specified number of this entity. It will NOT remove multiple different entities.
reset_recipe
Removes the currently active recipe from any machine that has a recipe set. Note: Due to the fact that furnaces (at least vanilla ones) do not actually have a set recipe, but instead select it automatically based on the input material, they are not affected by this function.
biter_revive
For a limited time biters have a chance to respawn when being killed. Can be limited to biters dying in a specific area. If a delay is specified, players within the area where biters will be revived will see a warning message.
snap_wires
Cuts circuit wires and / or power cables between entities.
load_turrets
Loads turrets around a location with particular ammunition.
advance_rocket
Add rocket parts to rocket silos, advancing (or reverting) their launch progress.
rain_item
Spawns a specified amount of an item onto the ground at a specific location, or at the location of a specified entity (either biters or players).
If entity is provided then surface and position are ignored
modify_walk_speed
Increases or decreases the walking speed of a player.
modify_craft_speed
Increases or decreases the hand crafting speed of a player.
modify_reach_distance
Increase the distance the character can interact with entities.
modify_build_distance
Increase the distance the character can build new entities in.
modify_mining_speed
Increase the speed the character can mine entities at.
on_fire
Creates fire centered around a player.
barrage
Launches a configured number of projectiles at a player with configurable delays.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Integration Helper [ALPHA] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.4.16, released 2023-08-07
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.4.16 | 2023-08-07 | 1.1 | n/a |
| 0.4.15 | 2023-08-06 | 1.1 | n/a |
| 0.4.14 | 2023-08-06 | 1.1 | n/a |
| 0.4.13 | 2023-07-10 | 1.1 | n/a |
| 0.4.12 | 2023-05-27 | 1.1 | n/a |
| 0.4.11 | 2022-12-24 | 1.1 | n/a |
Dependencies
- Required: Factorio Library
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Integration Helper [ALPHA] on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportFactorio Mod Portal lists Integration Helper [ALPHA] as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorSil3ntSt0rm, as published on Factorio Mod Portal
- ✓LicenseNot published by the sourceFree
