About Skek's Train Improvements [Modpack]
From Factorio Mod PortalAdds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
#This is now a modpack, the mechanics have been isolated to their respective mods
Active Rails
Ever wanted to know more about your trains, even if they're not at a station? Active rails use a custom "rail-combinator" to output information about the train car directly above them. This mod provides an advanced tool to have circuit networks interact with the train network
This info includes:
- signal-S = Speed (+/-)
- signal-T = Train-ID
- signal-U = Unit_Number of the Train Car (unique identifier)
- signal-L = Train Length
- signal-H = Health of Train Car
- Items/Fluids = Inventory/Fuel of the train car
Additionally, you can send signals to these rail combinators:
- signal-B = Slow trains to a lower speed (Similar to Riven's Mod, but I wanted to make my own implementation)
- signal-C = Couple (1) or decouple (2) the two cars that are currently above the rail
Coupling and de-coupling still has some issues with automatic trains regarding schedules, but I am working to resolve them.
My goal is to be able to create functional shunting yard using the rails, but I'd like to hear what other people come up with! Feel free to start a discussion thread. I am excited to see how other people could put these to use! :)
Want to see it in action? Try some demo blueprints with some basic ideas:
Train Collisions
Trains now have reduced friction and will bounce off each other when they collide! This was initially to give trains a more realistic feel, only at lower speed, but I like how goofy it looks at high speeds. I will also slow down trains to give them a more realistic feel in the future. Should be stable and not cause crashes. For now, automatic trains are unaffected by collision physics, to avoid crashing the game For the standalone mod see https://mods.factorio.com/mod/Elastic_Collisions
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 16 mo ago.
Skek's Train Improvements [Modpack] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.0.16, released 2025-07-21
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.0.16 | 2025-07-21 | 2.0 | n/a |
| 0.0.15 | 2025-07-20 | 2.0 | n/a |
| 0.0.14 | 2025-07-19 | 2.0 | n/a |
| 0.0.13 | 2025-07-17 | 2.0 | n/a |
| 0.0.12 | 2025-07-12 | 2.0 | n/a |
| 0.0.11 | 2025-07-07 | 2.0 | n/a |
Dependencies
- Required: Active Rails
- Required: Elastic Collisions
- Optional: Realistic-Trains (factorio_portal, not in our catalogue)
- Optional: Mini Trains
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Skek's Train Improvements [Modpack] on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Skek's Train Improvements [Modpack] as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓Authorskekal155, as published on Factorio Mod Portal
- ✓LicenseMITFree

