About Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock
From Factorio Mod PortalNot another vanilla train reskin, we have our own Custom Model. Expands Space Age railways with a Nuclear Locomotive, Fusion Locomotives Mk1-Mk5, dedicated propulsion cells, higher-capacity cargo and fluid wagons, upgraded storage tanks, Train Roboports that recharge from the train’s propulsion fuel, train equipment grids, additional fluid pumps, upgrade planner support, native upgrade progression, configurable tiers, 256-direction graphics and optional HD assets.
Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock
Not another vanilla train reskin. This has real new graphics and train model
Space Age Railway Expansion extends Factorio's railway progression into the late game with a dedicated Nuclear Locomotive, five Fusion Locomotive tiers, higher-capacity cargo and fluid wagons, upgraded storage tanks, Custom Mk1 & Mk2 Train Roboports, new propulsion fuels, new technologies, native upgrade progression and configurable graphics.
The aim is to make railway technology continue progressing alongside the rest of Space Age instead of leaving the vanilla locomotive and rolling stock as the final step.
Emissions are still a work in progress, still trying to get the best out of the game.
Main Features
- Dedicated Nuclear Locomotive unlocked with Nuclear Power
- Fusion Locomotives Mk1 through Mk5
- Increasing Fusion locomotive power, speed, braking and technology cost by tier
- Dedicated Nuclear Propulsion Cell
- Dedicated Cooled Fusion Locomotive Cell
- Spent Fusion Locomotive Cell recovery and reprocessing
- Productivity support for Nuclear Propulsion Cell and Cooled Fusion Locomotive Cell production
- Kovarex Axial-Flux Motors used in Fusion locomotive construction
- Cargo Wagon Mk2 and Mk3
- Fluid Wagon Mk2 and Mk3
- Storage Tank Mk2 and Mk3
- Fluid Pumps Mk2 and Mk3
- Nuclear/Fusion Mk/Cargo wagons Mk/Fluid Wagons Mk* each have their own Minimap Icons
- Mk1 & Mk2 Train Roboports - More powerful than regular. Consumes Train Fuel for power.
- Dedicated High-Capacity Logistics Mk2 and Cryogenic Logistics Mk3 research
- Native Factorio Upgrade Planner progression for Fusion locomotives
- Optional direct conversion recipes between enabled Mk levels
- Equipment grids for Nuclear and Fusion locomotives
- Configurable Exoskeleton limits
- Enable the tiers you want for locomotive, cargo wagons/fluid wagons and storage-tank tiers via mod settings
- 256-direction Fusion locomotive graphics
- Standard Detail and optional High Detail Fusion locomotive graphics
- No continuous locomotive
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Locomotive Progression
Nuclear Locomotive
The Nuclear Locomotive provides a dedicated fission-powered railway stage and is unlocked with Nuclear Power.
It uses a heavier 3000-weight chassis, a dedicated Nuclear Propulsion Cell and its own fuel category. It is intentionally separate from the Fusion Mk upgrade chain.
When a Nuclear Propulsion Cell is fully consumed it produces a depleted uranium fuel cell in the locomotive's burnt-result inventory.
Fusion Locomotives
Fusion locomotives provide the main late-game performance progression:
- Fusion Locomotive Mk1
- Fusion Locomotive Mk2
- Fusion Locomotive Mk3
- Fusion Locomotive Mk4
- Fusion Locomotive Mk5
All five Fusion tiers use a 3000-weight chassis. Higher tiers increase maximum power, base top speed and braking force while intentionally reducing burner effectivity as a balance trade-off for the additional performance.
Locomotive Performance
The figures below are the current mod values. By default only Fusion Mk1 is enabled, update the mod settings for better versions. I did not want this to be a grind for quality, so I created dedicated versions with marked improvements. Only fuel Quality adds another peformance lever.
Fuel runtime is calculated at continuous maximum power. Trains throttle fuel use once they reach speed, so normal route endurance can be longer than these minimum/max-load figures.
| Locomotive | Max power | Efficiency | Fuel accel. | Normal-fuel top speed | Legendary-fuel top speed | Runtime / fuel item | Full fuel inventory | |---|---:|---:|---:|---:|---:|---:|---:| | Vanilla | 0.60 MW | 100% | 1.80x | 298.1 km/h | 356.4 km/h | 2m 47s | N/A | | Nuclear | 0.90 MW | 25% | 2.50x | 324.0 km/h | N/A | 37m 02s | 3h 05m 11s | | Fusion Mk1 | 2.25 MW | 50% | 3.00x | 401.8 km/h | 518.9 km/h | 0h 55m 33s | 1h 51m 07s | | Fusion Mk2 | 3.38 MW | 45% | 3.00x | 502.8 km/h | 649.5 km/h | 0h 33m 17s | 1h 06m 34s | | Fusion Mk3 | 4.50 MW | 40% | 3.00x | 603.9 km/h | 780.1 km/h | 22m 13s | 44m 27s | | Fusion Mk4 | 5.63 MW | 35% | 3.00x | 702.4 km/h | 907.3 km/h | 15m 32s | 31m 05s | | Fusion Mk5 | 6.75 MW | 30% | 3.00x | 803.5 km/h | 1037.9 km/h | 11m 06s | 22m 13s |
The Nuclear Propulsion Cell has an 8 GJ nominal fuel value and stack size 5, so one fully loaded fuel slot can hold five cells.
The Cooled Fusion Locomotive Cell has a 15 GJ nominal fuel value and stack size 2.
Cooled Fusion Locomotive Cell Quality Performance
Cooled Fusion Locomotive Cells support Factorio quality.
Fuel quality increases acceleration and top-speed multipliers. The locomotive Mk itself remains the performance tier, while fuel quality provides an additional performance upgrade.
| Fuel quality | Acceleration multiplier | Change vs Normal | Top-speed multiplier | Change vs Normal | |---|---:|---:|---:|---:| | Normal | 3.00x | - | 1.20x | - | | Uncommon | 3.50x | +16.7% | 1.27x | +5.8% | | Rare | 4.00x | +33.3% | 1.34x | +11.7% | | Epic | 4.50x | +50.0% | 1.41x | +17.5% | | Legendary | 5.50x | +83.3% | 1.55x | +29.2% |
Fusion Trains Top Speed Fuel by Quality
| Fuel quality | Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | |---|---:|---:|---:|---:|---:| | Normal | 401.8 km/h | 502.8 km/h | 603.9 km/h | 702.4 km/h | 803.5 km/h | | Uncommon | 425.2 km/h | 532.2 km/h | 639.2 km/h | 743.4 km/h | 850.4 km/h |
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 18d ago.
Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.0.19, released 2026-10-17
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.0.19 | 2026-10-17 | 2.1 | n/a |
| 0.0.18 | 2026-09-22 | 2.1 | n/a |
| 0.0.17 | 2026-09-19 | 2.1 | n/a |
| 0.0.16 | 2026-09-18 | 2.1 | n/a |
| 0.0.15 | 2026-09-12 | 2.1 | n/a |
| 0.0.14 | 2026-09-11 | 2.1 | n/a |
Dependencies
- Required: [reserved]
- Optional: Space Age Railway Expansion: Menu Simulations
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-18Open ↗
- ✓Authorcraig_g, as published on Factorio Mod Portal
- ✓LicenseNot published by the sourceFree
