About Tanks! for Bob!! fork
From Factorio Mod PortalTanks for Bob, fork brings expanded armored combat to Factorio with new tank variants, long-range munitions, artillery canisters, flame systems, and deployable minefields. Includes explosives-based resource processing, Seablock starter tools, and Encabulation tech chains. Built for tougher biters. Compatible with Bob's Mods and Krastorio 2; Pyanodon Mods untested.
Tanks! for Bob!! fork — Encabulation Corporate Revision
Description
Tanks! for Bob!! fork — Encabulation Corporate Revision is a combat, vehicle, resource-processing, SeaBlock-start, and encabulation expansion that takes the existing spirit of Tanks! for Bob!! fork and pushes it deeper into absurd industrial escalation.
The original mod page frames the mod around different tanks, munitions suited to many playstyles, explosives-based resource processing, long-range cannon shells, artillery canister munitions, flame tanks, minefields, tougher-biter gameplay, SeaBlock tools, and Encabulation technology. This revised description keeps that identity intact while adding the new corporate-compliance parody layer on top.
In practical terms, this mod is about giving the player more ways to survive, process resources, escalate firepower, and eventually field increasingly ridiculous armored platforms.
In thematic terms, it is about discovering that no machine, munition, sludge process, tank hull, encabulator, or board-certified catastrophe may legally exist until it has been requisitioned, evaluated, risk-assessed, re-evaluated, certified, filed, reviewed, and blessed by an executive process that will never personally stand near the blast radius.
What This Mod Adds
This mod includes or builds around:
- Multiple tanks and armored vehicle options
- A car variant equipped for flame-based problem solving
- Long-range cannon shells
- Artillery canister munitions
- Minefield deployment options
- Munitions suited to different combat playstyles
- Explosives-based resource processing
- Tools and starter machine chains for low-ore, island, and SeaBlock-style starts
- Basic ore access routes for constrained starts
- Encabulator progression
- Turbo Encabulator progression
- Hyper Encabulator progression
- Framulated Encabulator progression
- Alumated plates
- Sperving Arms
- Ducted Sperving Arms
- Duplexed Sperving Arms
- A growing library of intermediate recipes and strange industrial materials
- Corporate paperwork, compliance, and board-authorization localization flavor
The short form:
You get more tanks, more munitions, more industrial nonsense, more early-start support, and a much more bureaucratically cursed route toward being allowed to use any of it.
Combat and Vehicle Focus
The heart of the mod remains heavy combat escalation.
Tanks, flame vehicles, long-range shells, artillery canisters, minefields, and extreme munitions give the player more ways to deal with enemies, especially in games where biters are tougher, more numerous, or more aggressively modded.
The intended combat feeling is not subtle.
This is a mod for players who look at a hostile alien ecosystem and ask whether the current cannon shell has enough organizational commitment behind it.
SeaBlock and Low-Ore Start Support
The mod also includes starter recipe and machine chains intended to help low-ore, island, or SeaBlock-style starts gain access to basic ores and early industrial progression.
This means the mod is not only about late-game firepower. It also supports the miserable beginning where the player is trying to bootstrap civilization out of water, fish, clay, wood, crude machines, and questionable optimism.
The corporate revision leans into that progression by making early survival feel like an onboarding program designed by people who have never been hungry.
Encabulation Progression
The mod includes the Encabulator family and related components:
- Encabulator
- Turbo Encabulator
- Hyper Encabulator
- Framulated Encabulator
- Sperving Arm
- Ducted Sperving Arm
- Duplexed Sperving Arm
- Alumated plates and related intermediates
The revised localization treats encabulation as a corporate R&D miracle nobody fully understands but everyone is extremely excited to approve.
As the technology escalates, the paperwork escalates with it.
Corporate Compliance Revision
This revision adds a stronger absurd corporate-compliance identity across the localization.
The factory does not simply research better machines.
It manufactures permission.
Requisition slips become work orders. Work orders become certified work orders. Certified work orders become submitted evaluations. Evaluations become risk assessments. Risk assessments become risk-assessed work orders. Risk-assessed work orders escalate into compliance packets, audit-ready deliverables, stakeholder summaries, liability-contained reports, board-review dockets, and finally the sacred executive relic:
Board Advisory Risk Assessment.
At that point, the question is no longer whether something is safe.
The question is whether the consequences have been documented far enough away from the people who approved it.
Gameplay Flavor
This content and localization revision emphasizes:
- Absurd corporate bureaucracy
- Over-compliance and procedural delay
- Executive risk laundering
- Sustainability language applied to horrifying waste
- Defense-procurement euphemisms for weapons and tanks
- HR/wellness language applied to fish-based survival meals
- Operations/onboarding language applied to primitive tools
- Boardroom ritual language applied to catastrophic late-game technology
- Industrial waste, radioactive waste, and toxic sludge treated as logistics opportunities
- Encabulation technology framed as strategic innovation nobody fully understands but everyone wants to approve
The result is a factory progression that should feel like an engineering department, a compliance department, a waste-disposal contractor, a procurement office, and a criminally optimistic board of directors were all locked in a room and told to design a tank.
Compatibility Notes
The original mod page notes compatibility with Space Exploration and its dependents.
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under GPL-3.0.
Tanks! for Bob!! fork on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.8.93, released 2026-05-03
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.8.93 | 2026-05-03 | 2.0 | n/a |
| 1.8.92 | 2026-05-02 | 2.0 | n/a |
| 1.8.91 | 2026-04-30 | 2.0 | n/a |
| 1.8.90 | 2024-03-28 | 1.1 | n/a |
| 1.8.89 | 2023-07-23 | 1.1 | n/a |
| 1.8.88 | 2023-07-22 | 1.1 | n/a |
Dependencies
- Optional: Informatron
- Optional: [reserved]
- Optional: quality (factorio_portal, not in our catalogue)
- Optional: Mechanicus (Rebuild)
- Optional: Mechanicus Reborn
- Optional: Mechanicus (outdated)
- Optional: mechanicus (factorio_portal, not in our catalogue)
- Incompatible with: tanks_for_bob_ (factorio_portal, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Tanks! for Bob!! fork on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Tanks! for Bob!! fork as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓Authormrcalzon02, as published on Factorio Mod Portal
- ✓LicenseGPL-3.0Free

