About Team Mod
From Factorio Mod PortalThis mod enables separate teams for fun competition.
Team Mod #
Description ##
Host is able to setup teams. Other players are able to join teams after the initial Start Game countdown is complete. Players will wait in a lobby before deciding which team to join.
Influenced by Easy Teams but updated for 0.16 and 0.17
Features ##
+ Team Chat + Team Balancing + Alliances + Proper Loading/Saving + Team Attack and Research Notifications
Versions ##
+ 0.2.0 for Factorio 0.17.74-0.17.79 and compatibility with [Multiplayer Trading] (https://mods.factorio.com/mod/m-multiplayertrading) but also usable with [qsMenu] (https://mods.factorio.com/mod/qsMenu/) + 0.1.9 for Factorio 0.17.74-0.17.76 (experimental included for now) + 0.1.8 for Factorio 0.17 + 0.1.7 for Factorio 0.16
Yes, they're oddly similar versions but the updates have been few.
Changes from 0.1.8 to 0.1.9 'player' changed to 'character' in Lua API causing error on load. For the one person who downloaded it as soon as it came up, I took off debugging and reloaded it.
Changes from 0.1.7 to 0.1.8 Removed behemoth worms from spawn areas
Plans for the Future ##
+ Teams on the go. Adding teams during the game so new players can have their own! + Better spawn areas for each team. Guaranteed starting resources. + Changing teams. + Team configuration defaults. + Team score vs other teams. + Updated GUI
Contact me ##
Join the [Discord] (https://discord.gg/mUSWGs7) dedicated to information regarding the mod.
Please leave suggestions or comments on the discord or the discussion tab!
FAQ
How can I contact you?
Join the Discord dedicated to information regarding the mod.
Why are there not many updates?
I haven't really had the time to work on the more recent updates of 0.17 and there is usually an update everyday. I'm still trying to add to and improve this mod. (Also still trying to beat the Vanilla game)
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under GPL-3.0.
Last update
Its author last shipped an update 7 yr ago.
Team Mod on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.0, released 2020-04-03
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.0 | 2020-04-03 | 0.17 | n/a |
| 0.1.9 | 2019-11-10 | 0.17 | n/a |
| 0.1.8 | 2019-03-03 | 0.17 | n/a |
| 0.1.7 | 2019-02-06 | 0.16 | n/a |
Run Team Mod on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportFactorio Mod Portal lists Team Mod as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorTheOverwatcher, as published on Factorio Mod Portal
- ✓LicenseGPL-3.0Free

