Source-checkedQuality of life & UI

Teleportation

by Apriori · for Factorio

[OUTDATED] Look for Teleportation_Redux by Silari. Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-ro-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost.

104Downloads
9 yr agoLast updated
Factorio Mod PortalSource

About Teleportation

From Factorio Mod Portal

[OUTDATED] Look for Teleportation_Redux by Silari. Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-ro-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost.

Advanced fork of Personal Teleporter.

Adds different devices and technologies (for mid-game and for late-game) for teleportation.

Mid-game: • technology "Teleportation": unlock teleportation beacons • stand on the beacon, choose another beacon - you're teleported

Late-game: • technology "Advanced Teleportation": unlocks personal equipment for teleportation • now you can teleport to beacons from any place • also you can perform straight jumps to any place in sight (you can see - you can jump) using Jump Targeter • research the brand new technology Telelogistics, that allows you to build Teleproviders - these cheaty guys send their contents to the beacons. NOTE: You cannot operate with beacons by hand - use inserters/loaders to put out the items. Telelogistics part is turned off by default - see the in-game mod settings menu.

PLEASE HELP! Need feedback about Telelogistics energy cost. Now it's free, but I'm sure it shouldn't.

Fully configurable, fully localizable.

If you like it, you can thank me.

Changelog (for more details see txt-file in mod's folder): 0.15.3: • fixed performance (minor optimizations); • changed GUI styling (need feedback); • added TELELOGISTICS - an option (available through the in-game mods settings menu) to send items from Teleproviders to the Beacons.

0.15.4: • fixed crash when trying to rearrange beacons in list

0.15.5: • fixed some crashes; • changed Personal Teleporter equipment energy calculation - now all equipment units are being summed, so you can perform a further jumps.

0.15.6: • fixed Beacon's collision box to make Beacons placable next to the water; thanks to Neemys for his remark! • changed telelogistics algorithm to increase performance, now it's 1 Teleprovider processed per tick (60/sec); • changed Personal Teleportation equipment stacksize from 1 to 5.

0.15.7: • fixed Jump Targeter disappearance when player's inventory is full; • added Russian localization for mod name and description.

0.15.8: • fixed one crash, one bug and one issue (thanks a lot to dh7892 for his pull request!).

0.16.0: • fixed several bugs and crashes; • updated to v16.

0.16.1: • annoying spamming is turned off (sorry, my bad) TODO: • add Telelogistics balance: Beacons spent energy to collect items from Teleproviders. Energy is being spent per each item teleported and depends on distance [and item complexity] • add global setting: switch if the Beacons should reserve some energy to be ready to accept player's teleportation (or it should be per-Beacon setting) • add Telelogistics feature: player can be supplied with requested items via Teleproviders, if he's equipped with Personal Teleporter equipment and it's charged enough and he's got enough free inventory space • add ability to copy-paste Teleprovider settings (a linked destination Beacon is being meant)

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

Teleportation on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.16.1, released 2017-12-22

Recent builds

BuildReleasedGame versionsLoaders
0.16.12017-12-220.16n/a
0.15.82017-09-020.15n/a
0.14.102017-04-170.14n/a

Run Teleportation on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

Factorio Mod Portal lists Teleportation as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorApriori, as published on Factorio Mod Portal
  • ✓LicenseNot published by the sourceFree

Teleportation, answered

Generated from the mod’s own source data.

Do my players need to install Teleportation?

Factorio Mod Portal lists Teleportation as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Teleportation is free to download from Factorio Mod Portal.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Teleportation on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Teleportation in one click.