About 🇺🇦 The Night Has A Thousand Eyes
From Factorio Mod PortalFork of Will-o-the-Wisps, but with a twist.
This is a fork and refactor of Will-o'-the-Wisps updated (2) version 0.18.4 with heavy modification. It is currently unsupported outside of my own multiplayer server and development efforts but the code for my changes is all available under the original license for anyone who wants to backport my changes or expand on my work.
Planned changes:
- Random purple wisps spawn near pollution
- Random yellow/red/green wisps spawn away from pollution
- Sounds that aren't so annoying
- No more swarms of wisps spawning directly from players
- new high res sprites
In Progress
- complete refactor taking advantage of new modding features
- Yellow/red wisps spawning from trees/rocks that have been destroyed have a separate %chance of being hostile
#Current Changes (as of 0.1.2)
- temporary fix for wisp faction cease-fire setup: changes to wisp_player_aggression_set() and wisp_force_init()
- removed function definitions from config.lua
- implemented event filters for on_built_entity, on_mined_entity, etc.
- removed legacy debug items
- changed red wisp reproduction to use filtered on_entity_damaged event and standard wisp spawning code path instead of on_trigger_created_entity
- modified wisp creation and initialization code to have a single entry point
- removed all gotos
- reformatted code
- removed anonymous functions from on_nth_tick dispatch tables tasks_monolithic and tasks_entities
- added /wisp create command to spawn wisps for testing using complete wisp creation code path
- disabled spawn near players
Coming up in next version
- No more wisps blocking construction thanks to changes to the modding API in Factorio 1.1.53
Credits
CC-BY-NC-SA - Based on the original mod Will o' the Wisps by Betep3akata incorporating changes by RocketManChronicles, Pi-C, mk-fg and others.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
🇺🇦 The Night Has A Thousand Eyes on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.3, released 2022-02-22
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.3 | 2022-02-22 | 1.1 | n/a |
| 0.1.2 | 2020-08-28 | 1.0 | n/a |
| 0.1.0 | 2020-08-20 | 1.0 | n/a |
Run 🇺🇦 The Night Has A Thousand Eyes on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportFactorio Mod Portal lists 🇺🇦 The Night Has A Thousand Eyes as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓Authordigital_pet, as published on Factorio Mod Portal
- ✓LicenseNot published by the sourceFree
