About Thermal Plant
From Factorio Mod PortalHeat-powered chemical plant for melting ice into water or 500°C steam. For Aquilo, space platforms/ships, and fluid/heat overhauls.
Imagine not being able melt water with heat...not anymore!
The aptly named Thermal Plant runs on heat, currently specializing in melting and boiling ice with 500°C heat.
Major Features
- ♨️ Supply heat, not electricity to the Thermal Plant.
- 🧊 Quick and easy melting of ice on Space Platforms or Aquilo, even during low power.
- 💨 Available Recipes:
[Ice-to-Water], and[Ice-to-Steam (500°C)]recipes available. - 🚥Circuit-Network controllable. See screenshots above.
Update Roadmap
- 💧 More fluids and processes that can rely on heating.
- 🌡️ Better visual polish for heat-pipe connection.
- ✨ Different 3x3 entity other than a placeholder tinted chemical plant.
Plays Nice With:
- Modlist UI, a must have for visualising all your mods in-game.
- Thermal Tap, for your infinite heat needs on Vulcanus!
- Pre-Heated Exchanger, heat cooler steam to 500°C.
FAQ
[Latest] -- Why are there two [ice-melting] recipes?
The "normal" ice-melting recipe is considered a chemistry category recipe. I wanted several recipes to be Thermal Plant only, and only Factorio 2.1 allows you to define a recipe as belonging to several recipe-categories. Doing this for 2.0 requires you make duplicates. I also wanted the heat based version of the recipe to work much, much faster, and in larger batches, considering you're working with 500°C heat, again necessitating a seperate recipe.
I should probably use a different icon.
[Latest] -- So which one do I pick in the Signal Picker for auto-crafting?
Its usually a better bet to just supply the final product signal, i.e, [water] or [steam] as you can see in the main page screenshot gallery. That way it auto-picks the correct recipe, and you can also directly measure the amount of produced product by doing smart [Each]-based Decider circuit-nerd stuff, filtered to that very product.
[Latest] -- Plant-2-Plant Heat Transfer is very slow
Yeah, this one puzzles me too. still working out why. While it is slow, it will eventually equalize to the connected heat-network average. Give it some time or use another dedicated heat-pipe connection.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 3 mo ago.
Thermal Plant on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026.07.26, released 2026-07-25
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026.07.26 | 2026-07-25 | 2.1 | n/a |
| 2026.07.25 | 2026-07-25 | 2.0 | n/a |
| 2026.07.21 | 2026-07-21 | 2.1 | n/a |
| 2026.07.20 | 2026-07-21 | 2.0 | n/a |
Dependencies
- Required: [reserved]
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Thermal Plant on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Thermal Plant as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorMeddleman, as published on Factorio Mod Portal
- ✓LicenseMITFree

