About Team Space Krash modpack
From Factorio Mod PortalTeam Competition + Space Exploration + Krastorio 2 + Easy SE + Quality of life + Interfaces + Harder enemies
RANT
Howdy do we do?
TSK modpack (tsk, tsk, tsk):
T A modpack aimed for server play - thanks to Team Competition settings, gamemodes, offline protection, teams, diplomacy, trade.
S Space Exploration, but in a more easy form, without those grinds caused my persistent friends to gave up.
K Krastorio 2, as our dependable overhaul.
Crammed with a lot of info, interface, compatibility, logistics, arrangement, and character development mods. Tiberium to balance resource needs on an island world, creative surface to make blueprints. Sprinkled with a bit of outrageous enemies, weapons, and equipment. Explore to collect and repair ruins and fight into fortresses for loot. Overhauled combat, evolution and pollution, own units to make it a bit more like an realtime strategy.
Short mod descriptions are in the changelog. Definitely go thru all mod settings before play, as this pack can be set up as horribly dangerous, or easy and fun. Horribly dangerous is the default.
Hope you like it!
MEDIA
Recording my test-play as it go: https://youtu.be/79pSJQM6-Dw?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d
Alpha testing was done in parts 01-07, now there are no big unbalances and conflicts. This is beta, subject of possibble changes, if I discover or you tell me about better mods to use.
Start-save, and current save in the discussions.
Thank you, have fun playing!
FAQ
Go thru all settings before playing, or watch my settings video #07.
Using an existing save is complicated:
Team Competition will ruin the Nauvis surface, and possibly delete your items if you use your advanced save. Try it to check it from a backup. So if you playing an existing Krastorio 2 + Space Exploration save, leave Nauvis empty moving to another planet (surface), then get your character naked, packing away your stuff. Prepare a rocket off-planet beforehand to get you off from the new starting "Nauvis" starting surface, or accept you must have build a new base on a pristine planet with my additional possibilities.
You can consider this as a challange to set up before changing packs.
I'm not sure if you can craft a market this way.
I've also set some mods optional, because you may find some of them wrong for you. Those are guidelines, you can deactivate any mod you don't please to see. Beforehand, check it's options, as for example the SE simplifier mod has a lot of them, so you can tailor it.
Transport drones became steam trucks, and you can research the base system in the beginning. Combined with Factorissimo buildings, they can give you a nice, compact layout.
Expect enemies hunting you after 1 hour (if you are using my settings from youtube).
Really check all mod options, unless you want horror. If you want terror, you can set it even harder.
There is a team-based offline protection, if you use it as a server, with separate ore patches and distance all setupable after starting a play in the smiley-menu. Server player is an admin.
Explore for ruins and loot. If you find something unresearched, it's good to feed it to the reverse engineering machine.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 2 yr ago.
Team Space Krash modpack on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.3, released 2024-10-19
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.3 | 2024-10-19 | 1.1 | n/a |
| 1.1.1 | 2024-10-17 | 1.1 | n/a |
| 1.1.0 | 2024-10-17 | 1.1 | n/a |
Dependencies
- Required: AAI Containers & Warehouses
- Required: AAI Industry
- Required: AAI Programmable Vehicles
- Required: AAI Programmable Vehicles Crafting Group
- Required: AAI Signal Transmission
- Required: AAI Signals
- Required: AAI Vehicles: Chaingunner
- Required: AAI Vehicles: Flame Tank
- Required: AAI Vehicles: Flame Tumbler
- Required: AAI Vehicles: Hauler
- Required: AAI Vehicles: Ironclad
- Required: AAI Vehicles: Laser Tank
- Required: AAI Vehicles: Miner
- Required: AAI Vehicles: Warden
- Required: The Ruins Mod
- Required: The Ruins Mod - Krastorio2
- Required: Afraid Of The Dark (enforced personal lights + more)
- Required: Aircraft (Old version)
- Required: Alien Biomes
- Required: Alien Science Craft
- Required: Ammo Loader+
- Required: AutoColor
- Required: Avatars
- Required: Ballistic Missile
- Required: Big-Monsters
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Team Space Krash modpack on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Team Space Krash modpack as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorNormal69, as published on Factorio Mod Portal
- ✓LicenseMITFree

