Source-checkedBuilding & decoration

Tungsten Rain — Orbital Kinetic Bombardment

by fess932 · for Factorio

100 kg tungsten rods circling the planet at 0.01c (107 kt each). No warhead, no radiation — the explosive is velocity. Build a storage ring in orbit and rain them on biter nests.

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46d agoLast updated
MITLicense
Factorio Mod PortalSource

About Tungsten Rain — Orbital Kinetic Bombardment

From Factorio Mod Portal

100 kg tungsten rods circling the planet at 0.01c (107 kt each). No warhead, no radiation — the explosive is velocity. Build a storage ring in orbit and rain them on biter nests.

The projectile is not accelerated by the shot. The projectile lives accelerated.

A 100 kg tungsten rod at 0.01c (3,000 km/s) carries ~107 kilotons of kinetic energy. No warhead. No radiation. At this velocity, the explosive is velocity.

You don't build a gun. You build a storage ring: a necklace of superconducting deflector stations in low orbit, where pre-accelerated rods circulate for weeks, waiting. At four hundred times orbital speed a rod doesn't orbit at all — every station bends it toward the planet by its share of the circle, twenty times a lap, and the next station catches it. Holding the queue costs almost nothing: magnetic bending does no work. Firing is a double turn: one station overdrives its magnet from a capacitor bank and bends the rod twice as hard, and the next chord no longer clears the horizon — it ends in the ground. (Skipping a turn would do the opposite: the rod would leave on the tangent for deep space.)

How it works

Research Kinetic Bombardment, then deliver Deflector Stations to the hub of a platform orbiting your target planet — the ring assembles itself, one station per second. Load tungsten rods into the same hub and the ring pulls them in and spins them up to cruising speed in the background. When the ring is hot, point the Mass Driver Targeter at the ground and wait three seconds for impact.

Tungsten rods are crafted from tungsten plates, carbon, copper cable, and rocket fuel — the rod's own engine charge: it accelerates itself to 0.01c, while the ring merely holds it. Deflector stations are built from LDS, accumulators, processing units, and copper cable.

Where are the buttons?

Both controls live in the shortcut bar and appear only after you research Kinetic Bombardment (needs Tungsten steel + Rocket silo):

  • the red button with the artillery-remote icon is the Mass Driver Targeter — select to fire a rod, alt-select to enable or pause ring assembly above the planet you're on, right-drag to set the protected zone for this planet, alt + right-drag to clear it;
  • the button with the radar icon opens the Storage rings status window.

Rings start inactive: alt-select with the targeter first, or the ring won't pull anything from your hubs.

Needles: the ring guards your base on its own

Rods are for nests. For the biters already running at your walls the ring has a second trade: it skims the asteroid dust it sweeps up and forges needle cartridges — 10 kg bundles of a hundred steel needles, held at a lazy 15 km/s. No item, no recipe, no delivery: every station of an active ring adds 0.2 per second (a full ring, 4 per second), up to 1000 in stock.

Right-drag with the targeter to mark the protected zone — one per planet, a new one replaces the old. From then on every enemy that walks into it gets a needle: biters, spitters, nests, worms, pentapods. One cartridge sprays up to 100 of them within 32 tiles, one needle each, every needle a kill. No blast, no crater, nothing of yours is touched. Needles can't be aimed by hand — they only guard the zone. They also ignore demolishers: to a demolisher a needle is a pellet to an elephant — those take a tungsten rod. The rods stay your manual heavy artillery.

Why they don't burn up: a cartridge falls whole under the same plasma cocoon that protects a rod. At about a kilometre up, the current in its copper spiral runs out, the binding lets go, and the cocoon itself blows the bundle open. Open it in orbit instead and the needles would burn up like meteors on the way down.

Damage

Every strike is Relativistic: damage is subtracted straight from health (a lethal hit deletes the target), so no percentage resist, flat resist, per-hit damage cap or "overkill protection" can stop it — exactly the armour packs like Rampant fixed bolt onto every damage type. The same impact also lands impact, physical and explosion damage through the normal system, so vanilla armour and other mods still react.

It rolls out as an expanding shockwave: the core takes the penetrator hit at the moment of impact, the front rolls outward to the rim over a few seconds, and every pulse hits whatever is under it — so it grinds down even a fat regenerating biter. Add a fireball with ground fires, or turn it off, in settings.

Clearing a map

  • Carpet bombardment — drag the targeter over a nest field and it rains one rod per nest cluster, clustered by blast radius so no rod is wasted (densest clusters first if the ring runs low).
  • Auto-fire (orbital patrol) — optional hands-off mode: every interval each ring bombs the nearest enemy nests, and worms, within radar coverage on its own.
  • Drop-and-go logistics — a freighter dumps its whole load of rods into the ring's buffer and leaves; the ring spins them up one at a time, no need to stay parked.

Physics & features

  • Half-built rings already work: held speed scales with station count, damage as N squared, blast radius as the cube root — a weak ring hits softer but charges faster.
  • Holding charged rods is nearly free — but every bend shoves the station outward, hundreds of times harder than gravity pulls it in. So the stations hang on a closed tether hoop spun in orbit from asteroid carbon, and the recoil of the circulating tungsten becomes hoop tension. That's what caps how many rods a ring can hold.
  • No cooldown between shots by default: rate of fire is limited only by how many rods are charged and how fast the ring spins up new ones.
  • Per-planet, per-force rings, with a live status window: stations, power, charged rods, spin-up countdown and needle stock, plus pause/resume.
  • A visible incoming tracer, an expanding shockwave, scorchmarks and smouldering smoke — all toggleable cosmetics.

Settings

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 46d ago.

Tungsten Rain — Orbital Kinetic Bombardment on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.4.0, released 2026-09-18

Recent builds

BuildReleasedGame versionsLoaders
0.4.02026-09-182.1n/a
0.3.22026-09-182.1n/a
0.3.12026-09-182.1n/a
0.3.02026-09-182.1n/a
0.2.102026-06-152.0n/a
0.2.22026-06-142.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Tungsten Rain — Orbital Kinetic Bombardment on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Factorio Mod Portal lists Tungsten Rain — Orbital Kinetic Bombardment as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-02Open ↗
  • ✓Authorfess932, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Tungsten Rain — Orbital Kinetic Bombardment, answered

Generated from the mod’s own source data.

Do my players need to install Tungsten Rain — Orbital Kinetic Bombardment?

Factorio Mod Portal lists Tungsten Rain — Orbital Kinetic Bombardment as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Tungsten Rain — Orbital Kinetic Bombardment is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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