Source-checkedQuality of life & UI

Tweak's Tweaks

by lockball · for Factorio

An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua

76Downloads
4 yr agoLast updated
MITLicense
Factorio Mod PortalSource

About Tweak's Tweaks

From Factorio Mod Portal

An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua

I wanted to do a playthrough with Krastorio 2 and Space Exploration. SE uses AAI Industry. This is just an example and is probably not what the recipe is anymore. The AAI Industry belt recipe uses 1 motor / 2 belt segments which seems like a bad ratio to me.

Vanilla Factorio: 2 transport belt: 0.5 sec, 1 iron gear, 1 iron plate, AAI Industry: 2 transport belt: 0.5 sec 1 iron plate, 1 single cylinder engine Tweak: 10 transport belt: 2.5 sec, 1 iron gear, 5 iron plate, 1 single cylinder engine, 1 coal

Each plate will still make two belt segments and conceptually the engine can drive >2 segments with a gear at one end of each section to link to the motor.

A type of motor called Pyréolophore https://en.wikipedia.org/wiki/Pyreolophore can run on powdered combustibles so coal is included. It is difficult to determine how much coal to include since it would be consumed on operation but at least this is in the realm of sense.

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 4 yr ago.

Tweak's Tweaks on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.0.6, released 2023-01-21

Recent builds

BuildReleasedGame versionsLoaders
0.0.62023-01-211.1n/a
0.0.52022-07-091.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Tweak's Tweaks on a Factorio server

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What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

Factorio Mod Portal lists Tweak's Tweaks as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorlockball, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Tweak's Tweaks, answered

Generated from the mod’s own source data.

Do my players need to install Tweak's Tweaks?

Factorio Mod Portal lists Tweak's Tweaks as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Tweak's Tweaks is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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