About Zero_New_Enemies
From Factorio Mod PortalNote: Does not impact the starting area, but will disable spawning of enemy biters and bases in new chunks generated outside of the spawning area.
New generated chunks will not contain enemy biters or bases. Note: Does not impact the starting area, disables enemies when new chunks are generated outside of the starting area.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MIT.
Last update
Its author last shipped an update 10d ago.
Zero_New_Enemies on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.0, released 2026-10-25
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.0 | 2026-10-25 | 2.1 | n/a |
| 2.0.0 | 2026-04-22 | 2.0 | n/a |
Run Zero_New_Enemies on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Zero_New_Enemies as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-25Open ↗
- ✓Authormodavoodi, as published on Factorio Mod Portal
- ✓LicenseMITFree
