Source-checkedGameplay & overhauls

ZFixes

by N0TZ3R0 · for Factorio

It changes some aspects from other mods and the game for my personal use while adding more features. A little bit cheaty? Kinda... But makes the game more playable and different. Check description for the full list of changes

372Downloads
2 yr agoLast updated
MITLicense
Factorio Mod PortalSource

About ZFixes

From Factorio Mod Portal

It changes some aspects from other mods and the game for my personal use while adding more features. A little bit cheaty? Kinda... But makes the game more playable and different. Check description for the full list of changes

It changes some settings from other mods and the game for my personal use. A little bit cheat? Yeah... But makes the game more playable.

Take a look at the ModSettings so you can tweak how most things works.

Currently it changes some "settings" for the following mods and the game itself:

Vanilla

Entity ghosts are now enabled by default.

Added a setting that enables kinda a cheat mode that boosts:

> character_build_distance_bonus = 200.0 > character_reach_distance_bonus = 200.0 > character_running_speed_modifier = 1.5 (Configurable) > laboratory_speed_modifier = 30.0 > laboratory_productivity_bonus = 1.0 > worker_robots_storage_bonus = 4.0 > worker_robots_battery_modifier = 3.0 > worker_robots_speed_modifier = 5.5 > mining_drill_productivity_bonus = 2.0 > train_braking_force_bonus = 1.5 > manual_crafting_speed_modifier = 1500.0 > manual_mining_speed_modifier = 1.3

And also unlocks these techs inittialy:

> automation, stone-wall, gun-turret, military, logistics and optics

Extras

> Added option to disable friendly_fire.

> Added a battery pack equipment ( 600MJ ). > Added cooked fish ( heal 120 ). > Added option to make nights full dark. > Added equipment grid to light and heavy armor. > Added option that reduce red-flash when you take damage. > Added a recipe to cook wood into coal. > Added a recipe ported from ZElectricVehicles to handcraft Electric Engines. > Added option to change corpse duration. > Reduced Night-Vision Equipment size to 1x1. > Made all PowerPoles have their wire length cover their supply area. > Upgraded roboports ( charge double the robots at a time ). > Beacons now work with any module, have 4 slots, a litle bit bigger supply area and are now a little bit more effectivity. > Blue Circuit craft more fast and costs 3 green and 2 red + 10 acid. > Plastic-Bar now stacks to 999. > Made Player respawn in 5 seconds ( Configurable ). > Made Steel-Plate recipe 30 percent faster. > Made LandFill costs 13 stone. > Ability to craft the LinkedChest ( 4 Steel Chest + 1 Passive Provider Chest + 1 Requester Chest ). > Added option to increase all solar panels energy production by 4 times and increase Accumulators by 2 times. > Added option to make Oil Finite. > Improved HeatGlow for heat-pipes, reactor, and heat-exchanger. > Ability to place wood as floor. > Added option to start with a car. > Added option to start with a Antron and Spider Remote( Require Bob's Warfare ). > Set Logistic Delivery Icon to a smaller one.

Mods Tweaks:

Bob's Assembly > Made Steam Assembly Machine have a speed of 4.

Bob's GreenHouse > Enabled 3 module slots on every GreenHouse.

Bob's Mining > Increased Steam Mining Drill resource search radius.

Bob's Warfare > Made all Spidertron's consume common fuel ( not nuclear ). > Changed all Spidertron's equipment grid size. > Changed all Spidertron's weapons ( check in game ). > Changed Sniper-Range from 30 to 40. > Disable Spidertron's weapon switch ( causes weird things if you put ammo in all it's guns. lol ). > Disabled technology for some armors ( Invar Cobalt-steel armor | Titanium-Ceramic armor ).

ShockTurret > Disabled Mining Speed technology. > Disabled Shock-To-Laser-Turret technology. > Reduced project damage from 8 to 6. > Increased Per-Shot consume from 200kJ to 400kJ.

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 2 yr ago.

ZFixes on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.4.0, released 2024-10-22

Recent builds

BuildReleasedGame versionsLoaders
1.4.02024-10-222.0n/a
1.3.42023-11-111.1n/a
1.3.32022-10-091.1n/a
1.2.92021-03-131.1n/a
1.1.92021-01-231.1n/a
1.0.02020-12-301.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ZFixes on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Factorio Mod Portal lists ZFixes as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorN0TZ3R0, as published on Factorio Mod Portal
  • ✓LicenseMITFree

ZFixes, answered

Generated from the mod’s own source data.

Do my players need to install ZFixes?

Factorio Mod Portal lists ZFixes as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. ZFixes is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ZFixes on a Factorio server.

Deploy in about a minute from $2.99 a month, then add ZFixes in one click.