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Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)

by Sworn · for Factorio

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

390Downloads
5 yr agoLast updated
UnlicenseLicense
Factorio Mod PortalSource

About Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)

From Factorio Mod Portal

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of a early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

This mod does nothing by itself, it just changes the tech required for some specifics items while playing a full angels + components and research revamp.

It is intended to be played with bobs + angels + belt overall + angels components + new angels science.

The military research tech reductions is intended to be used when playing with harder enemies, like natural evolution, explosive biters, Rampant, etc. So you can have a chance to break free from the starter area with low tech. It is quite OP for just normal biters. The biters itself aren't much a problem, killing the armored bases with worms and so on is quite hard with yellow/red ammo, you will most likely run out of resource before you break it. You can always disable them if you don't like the changes or wanna a even tougher start.

All changes have a config associated with it, so you can always disable if you don't like it. All settings are enabled by default when their mods are present, so you don't need to change anything, unless you don't like them.

Inital base save example: https://drive.google.com/file/d/1LRSxWz3KPEbFf7a_lzCA5_D_YNdoRnvr/view?usp=sharing

List of changes: #

  • Vanilla
  • > Add an option to reenable the Iron Chest recipe if some mod disable it.
  • > Change circuit-network tech to be unlocked after red circuit.
  • Early 3x3 Electric Furnaces
  • > Change the recipe to use a Electronic Block 0 instead of 2 in the primitive electric furnace, so you can actually use it in early game;
  • > Change the minable result of the primitive electric furnace to result its components when angels components drop is enabled;
  • > Add option to reduce the crafting speed of basic electric furnace from 2.0 to 1.5 so it is actually slower than normal electric furnace;
  • Junk Train (omniwood edition)
  • > Change the early scrap signals network tech so you can research it early
  • > Changes the recipe for the scrap network (station, signal, chain signal) to be some how expensive but easy to get in early game, enabling you to go rail world much early.
  • Nanobots
  • > Add option to remove the research tech requirements for nanobots so you can actually research it. If you have the Spidertron Engineer, please check the compatibility option in the Spidertron Engineer options, otherwise the nano gun won't be available and the nano bots ammo will be useless.
  • Light Artillery
  • > Reduce the tech research requirements from green to red warfare 1
  • Additional Turret (updated)
  • > Reduce the tech research requirements from green to red warfare 1, only for the first tier and without any upgrades, this is only to be able to kill armored bases.
  • Kombat Drones
  • > Reduce the tech research requirements for the first drones so you can research them with gray science.
  • miniloader
  • > Reduce the tech research requirements for the basic loader so you can research it with gray science.
  • Lightcycle
  • > Reduce the tech research requirements for the first cycle to match angels exploration research, not that op as the cycle is quite fragile and has no offensive capabilities, good for exploration though.

Thanks for helping me out with the overrides: #

  • Kingarthur
  • Mrvn

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under Unlicense.

Last update

Its author last shipped an update 5 yr ago.

Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.12, released 2022-03-07

Recent builds

BuildReleasedGame versionsLoaders
1.0.122022-03-071.1n/a
1.0.112022-03-061.1n/a
1.0.102022-03-061.1n/a
1.0.92022-03-011.1n/a
1.0.82021-11-161.1n/a
1.0.72021-04-031.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Factorio Mod Portal lists Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorSworn, as published on Factorio Mod Portal
  • ✓LicenseUnlicenseFree

Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots), answered

Generated from the mod’s own source data.

Do my players need to install Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)?

Factorio Mod Portal lists Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) is free to download from Factorio Mod Portal. Its license is Unlicense.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots) in one click.