About BerbCorp No Aquilo Fluid Freeze
From Factorio Mod PortalPrevents pipes, pipes to ground, pumps, and storage tanks from freezing on Aquilo by removing their heating requirement.
BerbCorp No Aquilo Fluid Freeze
Prevents pipes, pipes to ground, pumps, and storage tanks from freezing on Aquilo by removing their Space Age heating requirement.
What changes?
Vanilla fluid infrastructure on Aquilo requires heat to stay operational.
With this mod:
- Pipes no longer freeze on Aquilo.
- Pipes to ground no longer freeze on Aquilo.
- Pumps no longer freeze on Aquilo.
- Storage tanks no longer freeze on Aquilo.
- Modded variants are covered if they use the same prototype types.
Notes
- Fluid behavior and throughput are unchanged.
- Recipes, technologies, crafting time, and item results are unchanged.
- There are no runtime scripts, settings, entities, recipes, technologies, or migrations.
- This is a small data-stage prototype tweak.
For Factorio 2.0 / Space Age, by BerbCorp.
License and BerbCorp Assets
All rights reserved while maintained. If this mod has not been updated for 18 months, it may be used under the MIT license.
BerbCorp-created visuals, thumbnails, icons, badges, logos, and promotional images remain BerbCorp assets. After the 18-month MIT fallback applies, those assets may be reused only together with this mod or a fork/continuation where BerbCorp remains first in the mod name and the BerbCorp logo/badge remains visible on the thumbnail.
FAQ
FAQ
What does this mod do?
It prevents pipes, pipes to ground, pumps, and storage tanks from freezing on Aquilo.
How does it work?
It removes heating_energy from the affected entity prototypes during data-final-fixes.lua.
Does it affect modded pipes and tanks?
Yes, if they use one of these prototype types: pipe, pipe-to-ground, pump, or storage-tank.
Does it change fluid throughput or pipe capacity?
No. It only removes the heating requirement from the affected entity prototypes.
Does it add runtime scripts?
No. It is only a prototype-stage tweak.
Is it safe for existing saves?
Yes. Existing entities use the updated prototypes after the mod is enabled.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
BerbCorp No Aquilo Fluid Freeze on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.1, released 2026-07-15
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.1 | 2026-07-15 | 2.1 | n/a |
| 2.0.1 | 2026-07-15 | 2.0 | n/a |
| 2.0.0 | 2026-07-06 | 2.0 | n/a |
| 2.1.0 | 2026-07-06 | 2.1 | n/a |
Dependencies
- Required: [reserved]
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BerbCorp No Aquilo Fluid Freeze on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists BerbCorp No Aquilo Fluid Freeze as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorBerb_Corp, as published on Factorio Mod Portal
- ✓LicenseNot published by the sourceFree
