All Factorio mods
18,977 verified mods and plugins, each linked to its real source.
Showing 13–24 of 2,594 in Weapons, items & crafting
Nanobots: Early Bots
Weapons, items & crafting · Factorio Mod Portal
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Fill4Me
Weapons, items & crafting · Factorio Mod Portal
Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.
Module Inserter Simplified
Weapons, items & crafting · Factorio Mod Portal
Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...
Creative Mod
Weapons, items & crafting · Factorio Mod Portal
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Pyanodons Post Processing
Weapons, items & crafting · Factorio Mod Portal
Post-processing steps for Pyanodons modpack. Overhauls the technology tree to make sure prerequisites are set based on unlocked recipes.
FasterStart
Weapons, items & crafting · Factorio Mod Portal
A starter kit with a simple modular armor with a simple fission reactor, simple exoskeleton, night vision, roboport and 10 tech construction robots (no energy consumption).
Frost Biters
Weapons, items & crafting · Factorio Mod Portal
Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.
Angel's Industries
Weapons, items & crafting · Factorio Mod Portal
Adds components, equipment and a tech overhaul as well as the tool you need to expand and grow your base. [Beta]
pump
Weapons, items & crafting · Factorio Mod Portal
P.U.M.P. (Prevent Unwanted Manual Pump-placement) takes out the chore of making outposts. It's a selection tool with which you can select liquid resources (oil, sulfuric acid, etc.. ) and it then proceeds to plan the layout of pumpjacks and pipes for you.
ScienceCostTweaker Mod (mexmer)
Weapons, items & crafting · Factorio Mod Portal
New science pack recipes! New labs!
Time Tools (+game speed +clock combinators)
Weapons, items & crafting · Factorio Mod Portal
Time tools : clock, daylight, game speed tweaks and clock combinators!
Inserter Throughput
Weapons, items & crafting · Factorio Mod Portal
Displays the throughput of the selected inserter (under ideal conditions). Now with a measuring tool for live testing.
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