About [ArcCW] Gun Workbench
From Steam Workshop"I think the human race made a big mistake at the beginning of the Industrial Revolution: we leaped for the mechanical things. People need the use of their hands to feel creative." – Andre Norton…
"I think the human race made a big mistake at the beginning of the Industrial Revolution: we leaped for the mechanical things. People need the use of their hands to feel creative." – Andre Norton
[hr][/hr] Have you ever found it weird that you can casually swap barrel assemblies and receivers in the thick of action? This roleplay-focused add-on for the whole ArcCW base adds a niche from iconic series such as Fallout and The Last of Us which makes the customization process special again: in order to change most of your weapon's attachments, you must be next to a special entity called a Gun Workbench.
Is it a bit extreme to have everything fall under this rule? No problem! There is a whitelist system in place that allows you to change what types of attachments require a Gun Workbench. If you want to, for example, slide on optics freely, but still need a work surface for a full auto conversion, then there's more power to you.
Let's Get These Out Of the Way
- The whitelist requires you to use the technical name of the subject attachments and slot types, not their print names you see in the customization menu. There is a command you can execute in console (arccw_workbench_getwepslots) or under Options > ArcCW > Workbench that allows you to view these technical names based on the weapon you're holding. By default, Muzzle and Charm attachments are whitelisted.
- Saved loadouts will still load if you have autosaving enabled. However, getting this to work involved some creatively ghetto workarounds, so don't expect it to work every time.
- I can only create workbenches for other bases if they have sufficient developer support to allow seamless modification of the entire attachment system. ArcCW is currently the only base to my knowledge that has this level of open-endedness.
- The weapons in the screenshots are from the Black Ops Pack.
- The workbench itself can be found under ArcCW - Miscellaneous in the Entities tab.
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Credits
- Sninctbur: Programming and texture modifications
- Bethesda: Workbench model from Fallout 4
- dickmosi: Model port to Garry's Mod
- Arctic: His kickass weapon base
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
[ArcCW] Gun Workbench on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-05-10, released 2022-05-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [ArcCW] Gun Workbench.
Dependencies
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run [ArcCW] Gun Workbench on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorGaussTheWizard, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
