About BSMod KillMoves Expanded
From Steam WorkshopBSMod Punch SWEP is required for this to work! Overview This is an expansion to the BSMod Punch SWEP that aims to add KillMoves to a variety of the base gmod NPCs. The original goal of this addon was…
BSMod Punch SWEP is required for this to work!
Overview
This is an expansion to the BSMod Punch SWEP that aims to add KillMoves to a variety of the base gmod NPCs. The original goal of this addon was to encourage people to create their own KillMove animations.
Important things to note:
- To be able to KillMove, you need to write "bind g bsmod_killmove" (Or your preferred key).
- The KillMove system only works with NPCs, therefore you cannot KillMove nextbots.
- To killmove a strider you must have 'Can killmove at any time' enabled, because for some reason it cannot be stunned at low health (Please note that the current animation is badly done and a reworked version will be added in the next update). If the Strider does not die or takes no damage from being KillMoved, try this mod.
Compatible Addons
- NPC Camera: Ever wanted to watch a KillMove from the eyes of the unlucky NPC you targeted? This mod makes it possible.
- Fedhoria: Euphoria ragdoll mod that works well with KillMoves.
- Better Keep Corpses Mod: Fixes minor issues such as getting stuck in a ragdoll after a KillMove.
Useful Links
- Custom Killmoves Showcase and Discussion
- KillMoves Template
- Guide to making custom valvebiped KillMoves
Credits
Animations were made using Blender and SFM. If you find any bugs or incompatible mods, please let us know in the discussion or comments. Also, check out the roadmap to find out what is planned for the future. (Not all features are guaranteed to make it into the mod)
Credit to happyharvey1313 for animating most of the KillMoves, and RandomPerson189 for helping implement the animations and creating the custom KillMove template, the BSMod Punch SWEP and supporting the mod in general.
Also Credit to CaptainBlubberWasserTV for suggesting the handrail KillMoves.
[spoiler]Yeeting Odessa over a railing is fine, it's not like he's alive or anything...[/spoiler]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
BSMod KillMoves Expanded on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-10-01, released 2021-10-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of BSMod KillMoves Expanded.
Dependencies
- Required: BSMod Punch SWEP + Kick & KillMoves
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BSMod KillMoves Expanded on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorbravecal9, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
