Source-checkedQuality of life & UI

Campaign Entities

by StrawWraith · for Garry's Mod

Lost Half Life 2 mechanics. And MUCH MORE! Wouldn't it be nice if saves were less stupid? Limited? If campaigns could be a breeze to make, if the bar, was raised? It would be nice if you could script…

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6 mo agoLast updated
Steam WorkshopSource

About Campaign Entities

From Steam Workshop

Lost Half Life 2 mechanics. And MUCH MORE! Wouldn't it be nice if saves were less stupid? Limited? If campaigns could be a breeze to make, if the bar, was raised? It would be nice if you could script…

Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited? If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...

If you could make NPCs actually work on top of props...

You could play ambient sounds...

Stop distant props from lagging...

You could place checkpoints?

You could script the spawning of anything...

What if you, could load a save, from within a save? What would YOU. Do then?

And those are only the biggest features...

You can also,

  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of... How can i create anything with my weapons blocked? Or with my noclip stripped away?

Everything stops blocking, when AI is disabled.

And... The cherry on top? Anything interactive, dynamic, all the spawners...

Includes Wiremod support.

Github

Credits: Sleeping NPCs ( Rewritten from scratch + included in this addon ) Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 mo ago.

Campaign Entities on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-04-13, released 2026-04-13

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Campaign Entities.

Run Campaign Entities on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorStrawWraith, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Campaign Entities, answered

Generated from the mod’s own source data.

Is it free?

Yes. Campaign Entities is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Campaign Entities on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Campaign Entities in one click.